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Burn! Bobonga!

Expedition Deck By
ColumW

+2

Cost Curve

Type

Faction

Information

I've had a blast with this deck! This is a burn aggro deck which wants to cheat out cards like North-Wind Herald, Pyre Elemental and ultimately Sindok, Rage Incarnate. How good is this deck? Well, it took me from Gold III to somewhere else in Gold III! The results speak for themselves. Amazing fun, and I highly recommend trying it.

Ideal opening hands contain a few cheap spells, North-wind Herald, and Plunk Wumpkin to put on pressure.

Synergies


Torq, Ballistics Crafter's ultimate will buff your yetis and make your spells deal more damage.
Skycrag Blueprints's Heirloom will transform a unit to cost two more, and give it double damage. This is EXTREMELY deadly when used on a pyre elemental or North-wind Herald, as they cost 6 natively. Make sure you don't cast spells before doing this, as you might accidentally reduce their cost. Speaking of accidents. Make sure you have two fire influence when trying to cheat Sindok, Rage Incarnate, as even if he costs zero, you still need the double fire influence because he's not technically free. North-Wind Herald on the other hand can be played with no influence at all if he's made "free".

Draconic Looting has been underperforming, and it might be best to rid the deck altogether. It can dump cards into the void for Torgov, Icecap Trader buffing purposes, but altogether it should probably just be more spells or more Pyre Elementals.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
27,800

Premium Cost
134,400

Influence Requirements
2 2

Power Sources
17 16 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
16 22 12 4 4

Card Types
31 1 18 0 25

Archetype
Aggro Combo

Added
December 17, 2021

Views
1,465

Eternal Version
Cold Hunt

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Deck URL

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Comments

Almost Eternal Version: 21.12.16
Neat idea. Is char really worth it compared to Bullseye or Trick Throw?
ColumW Edited Eternal Version: 21.12.16
Not sure! Bullseye's benefit is obviously the Relic destruction, but I found it was dead in my hand a number of times. Char on the other hand can be cast even with no creatures on board to hit face in order to dump your North-Wind Heralds/Pyre/Sindoks.Trick Throw might be better! Though I've had a not-so-small number of uses of char on turn 1 to kill Battlefront Dashers. Then again mono red is quite popular so trick throw would be quite efficient at killing X/1 creatures.

At the end of the day my deck building skills are very amateur, so I'd love someone to improve this. (And link me so I can see it!)

EDIT: Trick throw would guarantee two spells for the North-wind heralds, so I definitely need to fit them in.