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MindMaiden (10/02/18 Update)

Throne Deck By
Dishwisher
Dishwisher+5352

+3

Cost Curve

Type

Faction

Information

10/02/18 ~ Put some serious time and thought into the deck today and changed it quite a lot, in my opinion for the better.

The idea was to combine Statuary Maiden with Mind Link, because:
- Mind Link effectively doubles Maidens Cudgel output, something playing a second Maiden won't do.
- Mind Link turning some answers into Units lets cut down on Units to play more answers.
- Enemy Frogs being an easy Cudgel source (i.e Hailstorm).
- Own Frogs (/Pigs) turning into actual threats easily with Cudgels.
Having so much fun with this it made Maiden my favourite card in the game :)
(Picking up the gorgeous premium version of her the other day helped too. Actually was the reason to brew this up in the first place.)
Have fun,
Dish

Edit:
I think I'll leave the list as is for now, the recent changes did the deck good and I want to get a decent sample size of games in before tinkering with it any more.
- The Bandit Queen adds the potential for an alpha strike or at least an attack they can't recover from and generating you value, thanks to Quickdraw going so well with huge deadly Units (+Overwhelm in Champion of Chaos case) and/or a large Unit count on your side due to all those Frogs and others generated by Mind Link.
- Unstable Form being a cheap and flexible tool to pop Units Aegises, turn something your current removal can't handle into something it can, transform their Frogs before Hailstorm, so you get some extra Units from your Mind Link, or giving one of the two copies to a Strategize, etc.
- Something I'd like to try as maybe a one of would be Feln Cauldron, if I had it. Would be a way to get rid of cards that are dead in the matchup, as well as maybe Frogs, Cudgels and excess power, to generate maybe something more useful, especially against more controlly opponents that render many of your cards borderline useless and who might not be able to handle whatever spells you won in the Cauldron Lottery. Also a way to last longer against aggro while digging for your Hailstorms and such. If someone gives that a shot, I'd be happy to hear your experiences, so I can make my mind if I craft a copy.

Edit2: Okay, really the last one, couldn't help myself. Combined my original list with the last one for a streamlined, more focused version, because the deck started to become inconsistent and more often than I liked lagging a turn behind of where it should be, where the first version worked consistent like a clockwork and on point. That's true again now, while still keeping the best improvements. This one I'm happy with again.

Details

Shiftstone Cost
Does not include campaign cost
70,450

Premium Cost
266,400

Influence Requirements
2 2 2

Power Sources
12 12 13 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
25 12 29 14

Card Types
26 4 25 0 25

Archetype
Control Combo

Updated
October 2, 2018

Added
March 25, 2018

Views
1,740

Eternal Version
Card and bug fixes, onboarding campaign changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) October 2, 2018


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Comments

deadlypandaghost Eternal Version: 1.37.4
Have you updated this for set 4?
Dishwisher Eternal Version: 1.38
Sorry it took so long, but there it is.
deadlypandaghost Eternal Version: 1.38
Thanks. Will try it out. Love the quicktrigger outlaw
Dishwisher Eternal Version: 1.38
He's especially nice if he got the Deadly from Kyrex (which Dark Return can make sure), same goes for the Highwayman. There's surely room for improvement, so if you come up with ideas, lemme know if you like :)
deadlypandaghost Eternal Version: 1.38
I love mind link decks though I tend to make them a lot more control oriented. Never been able to make a good tri color variation though. To much added inconsistency. Kyrex was probably my favorite card to add from set 4. Made black sky harbringer that much nicer.

And extra comments deleted...... Internet derped
Dishwisher Edited Eternal Version: 1.38
Yeah, inconsistency can be a problem in tri-faction... I think this deck gets relatively decent away with it due to curving out at 4 cost already and having low influence requirements for the most part so it can overload on Crests... should you still have trouble with it, dedicating a market slot to a (probably Feln) banner might fix that. Prolly would replace the Druid.

Edit: Actually took some more time with the deck today and did some serious changes to it.
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Dishwisher Eternal Version: 1.37.4
Not yet, so much nice Xenan/Radiant cards to explore, waited a long time for those favourites of mine. And honestly wasn't expecting someone else being interested in this one being updated. But since you appearently are, I'll explore the new possibilities and tinker when I find the leisure time the upcoming days, posting an updated list.
Apathy Eternal Version: 1.31
I really love your decks, this gives my mind links something to do :)
Dishwisher Eternal Version: 1.31
Thank you, that's encouraging to read :)
BadBug Eternal Version: 1.29
Sounds interesting!
I have a question - you consider it a fun deck or its also viable on the ladder now ?
Dishwisher Eternal Version: 1.29
Well it sure is a fun deck, but also so far it has been pretty consistent in my games and won a lot of them. It running so many different answers usually meant I had the right one to what I went up against in the deck. Unitless control is of course an issue, since it turns Maidens value generation almost to none, but Rain of Frogs gets rid of essential cards, gives them Frogs they even HAVE to play when they draw them so you got targets for your transforms (turn a Frog into a Frog to get more Frogs then Feed them) and enables Maiden again. Also a smart Corrupt can turn about every game around, being usually a 2 for 1, but sometimes much more (and yes sometimes a dead card, even Sigils are at times)... so while not having a hundred games in to really judge it, overall I'd say the deck always stands a chance.