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Jennev Windy Peaks: Got me to Masters!

Throne Deck By
Morakie

+2

Cost Curve

Type

Faction

Information

Hello guy! Welcome to my first dech tech & guide for Eternal. My name is Morakie. I will be doing a deck tech on a Jennev twist to the popular Ixtun Windy Peaks deck created by MrNoTimeMan who is currently ranked #1. He wrote a deck guide that I borrowed heavily from as the two decks are so similar. I'd like to credit him with a large chunk of this guide. Check out his guide here "https://www.tgpeternal.com/articles/windypeaksdecktech".

I recently saw a player named "Reireibarker" use a similar deck in the December Invitational 2018 which drew my attention, I took the core of the deck and tweaked, and tweaked an tweaked until I came out with my own version. I've been using it in masters with great success. This deck has a huge toolbox to work with such as: Jennev Cargo which can be a simple power fix or a multi functional card draw, Equivocate to remove Vara or other nasty guys that keep coming back. Strategize and Jennev Merchant for extra cards and options turn after turn, Purify to silence and kill as well as a few other neat tricks Ill talk about later in the article.
Heres my rank as proof I hit Masters and a screenshot of my last matches, showing it can hold its own! - A Full breakdown is below.

https://i.imgur.com/qBF46sU.jpg

https://i.imgur.com/Y67zPx0.jpg


Howling Peak: As best said by MrNoTimeMan, "Howling Peak is the second best card in the game and the reason that this deck is able to function. The reason why Howling Peak is so good is as it can be used both proactively and re-actively, and makes an impact on almost any board state. Howling Peak is a threat, removal, and card advantage. If your opponent has a 5 health or less unit without quickdraw, Howling Peak will come down and deal with it. If there is nothing that you need to kill you can just Mirror Image a Jennev Merchant and threaten their life total with 3 attack aegis units. If you need power, or have nothing to copy or kill ,you can Kaleb’s Favor, which is always an extra card you can use with merchants and Strategize. Finally, if you have completed the agenda you get a Kaleb, Reborn. Kaleb is an incredibly powerful card in this deck as he is a threat that will kill your opponent while also allowing you to get rid of a hand filled with power, unnecessary removal spells and fate units, and replace it with a random hand from your deck plus 1 extra card, meaning that Kaleb is always card advantage. In addition to all of these things, Howling Peak also gives every unit you play +3 health so that they can survive torch and other damage based removal and also block far more effectively. To be honest, Howling Peak is incredibly busted and if your deck isn’t equipped to deal with this card then it is bad."

Temple Scribe, Moonstone Vanguard, Strategize, Treasure Trove: These are your card draw cards. Strategize is a 2 for 1 in conjunction with the fate from Xo of the Endless Hoard or an extra power. Strategize can also be used early on in the game to make sure that you hit all of your power so that you can play turn 6 Howling Peak. Treasure Trove is a card from Xo of the Endless Hoard’s fate and ultimate ability. The card allows you to draw a card for 2 power. Treasure Trove’s draw ability allows you to cycle through your deck and make sure that you can hit your power on time. The bonus dragon that you get is extremely powerful as it transforms Treasure Trove from a 2 power draw 1 into a 0 power draw 1 plus a 2 power draw 1. This makes it similar in value to Wisdom of the Elders, since you can get value from the dragon in multiple ways. You can bottom it with strategize, you can market it away with merchants, or if you are in a commanding position you can even play it and attack - but that is not as common.

https://cards.eternalwarcry.com/cards/full/Jennev_Merchant.png


Jennev Merchant:Jennev Merchant is the best card in the game. You can use merchants in conjunction with fate units to gain a card advantage. They can grab power or Howling Peak to guarantee turn 6 Howling Peak. They can grab Burn Them All so you can remove a pesky unit, remove a pesky site, remove a pesky 5 life, or even do all 3 with amplify. Jennev Merchant can grab Zal Chi, Herald of War which is a threat that forces opponent to remove it or you can grab an Equivocate to shut down a powerful enemy minion. The primary win condition of this deck is to play Howling Peak and generate enough of an advantage that you are able to kill your opponent with an onslaught of powerful minions such as Zal Chi, Herald of War, Xo of the Endless Hoard, Heart of the Vault or even Jennev merchant.

Xo of the Endless Hoard:This is your fate unit I’ve been mentioning repeatedly. Get rid of him with Jennev merchant and Strategize unless you can pair him up with a Mirror Image from Windy Peak. Xo can be pretty strong himself when played because when he attacks he basically wins the game, but he costs 7 power and dies to a singular removal spell so be careful as playing him could lose you a lot of tempo - which could eventually cost you the game

Removal: Torch, Purify, Burn Them All, Equivocate, Shatterglass Mage and Permafrost. This is your removal package. Torch, and purify are your anti aggro cards. You can also use them to deal with pesky aegis on a unit. Shatterglass mage is your anti-attachment card. This hits Avigraft, Relics and big weapons, hes also a big minion to deal with that can eat a removal so you can play your win conditions later. Permafrost is in the market to deal with minions that wont die to a torch or purify and equivocate is used to stop minions that wont go away such as Vera with dark return or other tricks people may play.

https://i.imgur.com/K3DIltj.jpg

Mulligan Phase: Redrawing in this deck is fairly simple. You are looking for Jennev Cargo, Strategize, or Treasure Trove, as well as a Jennev Merchant. I don’t like keeping a hand without card draw as it will be incredibly tough to hit Howling Peak on 6. Most initial hands without those 3 things are redraws. The second redraw almost never happens unless your hand is incredibly clunky with nothing to do in the first 3 turns, Ill also keep a hand if I have land in all 3 colors as getting Mana screwed can ruin this deck.

How to play: This deck is surprisingly simple to play. Your main goal is to play Howling Peak. This means you should draw cards and fetch a peak with merchants so that Howling Peak can come down ASAP. A usual play pattern is: turn 2 Torch something, turn 3 scribe or acolyte, turn 4 Strategize, turn 5 merchant, turn 6 Howling Peak. On your quest to play Peak you can draw cards and remove threats along the way. You are going to want to draw before playing merchants so that you can know what you want to get rid of and what you want to fetch from your Market. Once Peak is online it is time to beat down. Don’t sit back and twiddle your thumbs. Put pressure on your opponent, you don't win if you never attack. Turn your Jennev Merchants into threats. Make sure to protect your Howling Peak, but if you can afford it then swing for it. When your opponent’s life total is pressured they are forced to deal with your merchants, which means that they have to use up precious removal spells on your 3 drops when they could otherwise play a threat or save removal for your combo pieces. This deck is a proactive control deck. Play proactively and your win-rate will increase. Two Jennev Merchants are a huge threat, your opponent can’t just take 6 damage a turn. If you take one thing away from this article please take away that you should attack. Besides attacking just try to get as much value as you can out of your cards without falling too far behind on tempo. Also, when in doubt just play Peak.

Flex Spots I'm running a few cards that could easily be swapped out for a 4th Xo of the Endless Hoard and 4th Heart of the Vault as I'm a poor scrub who can't afford them yet.

These cards are Soulfire Drake, Flamestoker and the Teacher of Humility, Reireibarker's version ran 3x Burn Them All but I felt they were too expensive and not a good enough answer late game.

I'd love some feedback and suggestions as this deck is constantly evolving and changing with the meta!

Please give credit to MrNoTimeMan and Reireibarker for core of this deck and guide. Without them, This deck would not be possible.

Details

Shiftstone Cost
Does not include campaign cost
66,800

Premium Cost
252,800

Influence Requirements
3 3 2

Power Sources
18 16 10 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 17 25 14

Card Types
28 2 19 4 27

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Control

Updated
January 3, 2019

Added
December 31, 2018

Views
976

Eternal Version
Defiance

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