The main idea of the deck is to combine empower units with Siraf's Beacon, as well as other ways to play as much power as possible. And then at the top end, we have two Martyr's Chains. The deck can win without the Chains, but successfully landing the chains locks down the game pretty solidly, especially if anything has aegis. That being said, I have only won with the chains a couple of times. Passage of Eons kills permafrost, which has won me two games. I changed around the early game to include district infantry; I also crafted three Serene Meditant - this guy is insane. The Lawman's Sidearm might seem a bit odd, but it's main purpose is to be used on Marley for two more empowers. Barring that, it still gives one extra empower, and it activates renown for Hojan, if needed. Ideally, sword of unity goes on Hojan, but that rarely happens.
Anyways, here's a screenshot of a recent game. This is much more of a midrange list; survive until you can pound them down with empowered beasts. That being said, it can still do the aggro thing if your opponent is a slow deck. Current record is right about 13 wins 6 losses. Has taken me from 0/100 Diamond 3 to 50/100 Diamond 2 in the last three days.