Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Mono-shadow Severin

Expedition Deck By
sto650

+2

Cost Curve

Type

Faction

Information

This is mostly a midrange/control mono-shadow deck, like many others that came before it. However, the new set brought two spicy additions - At Any Cost, 6-cost Severin, and Spiritweaver. And since I decided I wanted Severin, that meant that I also wanted Karvet.

I have not been keeping precise deck stats. However, the rough stats I've been tracking put the winrate around 70% across 50+ games over several weeks. That suggest a pretty remarkable degree of consistency, especially since the majority of those games were during the tyranny of Rakano. And yes, this deck had a positive winrate even against pre-nerf Rakano.

I still have no clear idea what I need to do with the market. It's worked ok, but the only card I'm 100% sure about is the Malediction.

Another user suggested Induce Madness in the market; the reason for this is that the Piercing Griefs are considered to be Sacrificed at the end of your turn ... so every surge of Severin can equal a removal if Induce Madness is on your opponent (and if the Grief survives until the end of the turn). This does seem pretty good, so I added it to the market here. However, I should note that since adding it to the market, I have never once fetched it.

Side note: Makkar's Quiver counts as possible removal when you spellcraft it, but it really shines in the mid/late game. All of your Griefs become 4/1. I also had one game where my opponent just wasn't conceding, so I started buffing units with the Quiver. I think I had it up to +40-something per use when the opponent finally conceded. If you buff Griefs that then die, that puts a bigger attack unit into the void, which means the next application of the Quiver is bigger ... you can see how it snowballs. It's pretty awesome.

Lastly, there are some games where you need At Any Cost to go face for the win. It's a bit of a trick to identify those games (where your only chance of winning is a massive blast to the face), and then patiently bide your time to try to draw into it, or save it until it's fully active. It's not the most common situation in the world, but there have been a handful of games that would have been losses if I had not identified that as my only "out" and stuck to it.

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
56,550

Premium Cost
248,800

Influence Requirements
1 1 6

Power Sources
25

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 18 13 4 17

Card Types
31 5 19 0 25

Contains Cards From Campaigns
Shadow of the Spire [Set1087]

Archetype
Control Midrange

Updated
August 14, 2020

Added
July 19, 2020

Views
1,812

Eternal Version
Argent Depths

BBCode For Comments

Deck URL

Revisions (Since last major patch) August 2, 2020


Advertisement

Comments

strawwmann Edited Eternal Version: 20.07.16
Prism Golem and Karvet, Redeemed go together like ice cream and razor blades - each does a good job by itself, but together, not so much .... ;)
sto650 Edited Eternal Version: 20.07.16
The interaction comes up less often than you might think. But yes, Karvet negates Prism Golem. I've never yet had that matter in any games, however. But if you happen to not like it, drop Prism Golem and put in Marionette Cross instead. I personally prefer Prism Golem, due it's ability to dodge the vast majority of expedition removal tools. If its stats get obliterated later by a Karvet, it likely doesn't matter much. It already did its job by that point.