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Suddenly Sentinels

Throne Deck By
Aegis

Work in Progress
+2

Cost Curve

Type

Faction

Information

Ephemeral Wisp is the card I was looking for to make this deck viable. The deck already focuses on playing mana every turn and having 1-2 0/1 every turn to block is the key. The 4 Torch alongside the Wisps are, I find, enough to stave off most early aggression and by turn 4 you should be stabalizing.

The concept of the deck is to last until late game by filtering a lot of power out of your deck and then playing Talir, Who Sees Beyond and using your excessive mana to stimulate draw effects thus flooding the board with heavy sentinels. Now thats a perfect world. Otherwise, the deck usually wins by heavily grinding out the opponents resources and board, no late game wombo combo needed. Novaquake Titan is by far your best card but running more or less of any end game card in this deck will probably pollute the draws too much. Just one Novaquake Titan is enough as by that point it usually lets you swing for game.

Crimson Firemaw was actually just thrown in to contest early game fliers and I didnt realize how hard this card could carry if left unchecked. The 4 cost reduction makes either everything in your deck free or your sentinels stupid cheap. Also I was unaware that if the cost reduction reduced your top card to 0, the remaining reduction of cost would carry over to the next card, you dont lose value! Now yes, it does conflict with Sandstorm Titan but if youre given the opportunity to take to the skies, Firemaw > Titan 100%.

Pillar of Amar is run at 4 of over other sentinels just because board flooding and mana draw is the decks gameplan and sometimes a 5/5 is better than your decks numerous 0/1s. Its like swarming with grenadin... except theyre 5/5s.

Details

Shiftstone Cost
Does not include campaign cost
28,200

Premium Cost
134,400

Influence Requirements
2 4

Power Sources
15 18 8

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 27 7 10

Card Types
35 7 8 0 25

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Control

Updated
March 29, 2018

Added
March 26, 2018

Views
2,081

Eternal Version
Dead Reckoning

BBCode For Comments

Deck URL

Revisions (Since last major patch) March 29, 2018


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Comments

Redfiend Eternal Version: 1.29
I'd cut a Pillar for another charter. It might be the namesake of the deck, but it's still a 7 drop, and you aren't running much ramp.
Aegis Eternal Version: 1.29
Thats the weird thing, on paper this deck looks kinda meh on its ramp ability. But I can tell you it sure as hell isnt lmfao. Between Charters, Brilliant Discoveries, Waystone Infusers («especially this card) and Amber Acolyte, the mana draw is sometimes almost too much. The Amaran Shoveler is in there almost specifically to combo with Waystone Infusers to put mana INTO the void. In pratice the deck runs really well with its ramp ability
Redfiend Eternal Version: 1.31
After running the deck as-is (with the 4th Darude instead of Nova) I kinda want to make a Time-Justice variant. Combrei clowns have a lot more early game shenanigans with student, healer and desert marshall. The only thing getting in my way is not having any reality wardens -_-
Aegis Eternal Version: 1.31
I was thinking of maybe trying to squeeze justice in mainly just for how powerful Harsh Rule is. Justice also has a good bit of control options
StCecil Eternal Version: 1.29
Man... craft those titans ! Break down anything !