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Iceheart

Throne Deck By
Kaelos
The Queensguard

+4

Cost Curve

Type

Faction

Information

The object of the game is to one-shot your opponent. The first time I demo'd this on Overmaster, I think he went to -53 in one hit.

You cannot include any spells in the deck except 2-3 Aid of the Hooru or, if you prefer, The Witching Hour / Decimate / etc. I would recommend Aid of the Hooru purely because its value does not decrease as the game progresses (TWH) and has the highest set cost in the game. DO NOT change the power base if you use Witching Hour, you never want to cast it, only include it.

In a deck with only one spell, that spell is a guaranteed draw by Jarrall Iceheart when he connects with your opponent. If you equip an Overwhelm weapon on Jarrall prior to attacking, two things happen:
1) You are more likely to get damage through to your opponent, which will activate his ult.
2) Suddenly, all of the damage he deals is Overwhelm.

E.g. If your opponent has 5 grenadin on the board and you connect with an Overwhelm Jarrall, all of the extra damage goes through and your opponent gets hit for (12-1)*5 = 55 in a single shot.

You only need 2-3 of whichever spell you choose, because you actually want low odds of drawing the card--you need it in the deck when he activates, and you are banking everything on winning in 1-2 hits. Save your Spellshield Architects to protect Jarrall.

On the sideboard, Soulfire Drake is risky because of the high influence cost, but does increase the odds of getting damage through for sweep; you'll still need an Overwhelm weapon on a Flying, Charge Jarrall if you want a one-hit kill.

Tailor deck and sideboard to meta, keeping in mind how the deck operates.

Details

Shiftstone Cost
Does not include campaign cost
59,100

Premium Cost
232,000

Influence Requirements
2 2 3

Power Sources
20 12 16 20

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
26 18 18 13

Card Types
27 18 2 0 28

Archetype
Combo

Added
January 6, 2018

Views
2,820

Eternal Version
The Dusk Road

BBCode For Comments

Deck URL

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Comments

YGAlexander Eternal Version: 1.27
Jarrall Iceheart's overwhelm spell damage wont work without pseudo-infiltration. Your opponent can just all-block with his grenadins. Then everything this deck trying to do is just meaningless.
Kaelos Edited Eternal Version: 1.27
I wouldn't call it meaningless to clear your opponent's side of the board while leaving your side untouched. I would call it "high probability of win."

Edit: Just queued up with it again to make sure the current meta wasn't screwing it up. Had someone Unexpected Results the only spell in the deck straight off, still won with face-smashing. Hope that addresses any concerns.
magagumo Eternal Version: 1.27
As a follow-up, I know deepforged plate is amazing, but morningstar gets you there too.. what about a FPT version running trail maker and amber acolyte to boost your power gain to reach jarral on curve? You could even run decimate as the kill spell, and Orb of Mysterium with other explorers (Nocturnal Observor, Daring Pioneer, Diogo) to jack up your power gain--imagine giving Jarral Double-Damage with Diogo and then overwhelm with Smith Hammer/Morningstar?
Kaelos Edited Eternal Version: 1.27
At 4, Morning Star was always too slow to equip... at that point you always wanted Deepforge if you were gonna invest a turn. But, that would likely be very different in Time. Valkyrie Wings, again, were a cost issue that might operate very differently with Time in the mix. None of my FPT versions of Jarrall were successful (ideally, I wanted to give him Killer) but they were all brewed pre-Set 3. Porter would absolutely help out here if you went that route.

Honestly, I'll just be thrilled to see him get use. He's a great / hilarious card whose potential is currently underrated by the community.
magagumo Eternal Version: 1.27
Really interesting concept! I think I woud build it very differently but need to do some brewing/building first (only 3x Jarrall). I would say valk wings instead of spellshield as an option, and run some unseen commandos to give you lifesteal and 3 cost units.. nice to have evasion on jarrall and I doubt you were getting to 9 power to jarral and spellshield on one turn anyways--I also would consider the new 2/1 porter for some sigil draw.