The core of the deck is Whelp, Varret, Jack's knife, Dragon forge, and Sindok, the rest is basically filler while I work on the deck. You game plan is to have either Varret or whelp + knife or forge in your opening hand. By playing the knife on either one and attacking the same turn you complete their mastery. The next turn if they make face you can play Sindok that turn. Forge on 3 makes knife 0 so you can always complete the mastery that turn. The other dragons and the relic weapon are there to get your units through or have flying and charge to go face. This is a very aggressive tempo oriented deck and it's rare to not have varret or whelp + knife or forge, most games you have at least a 6/6 aegis or 8/8 overwhelm Varret or a 7/7 whelp by turn 3 and 7/4 by turn 4.