The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
I've mostly got it down, err, I think. You pump Talir with Alhed then xenan initiation with overwhelm, but with the new destiny rule, it gets kind of tricky. You have to make sure you kill all your Talirs before you dark return or last chance back the Alhed, Merchant (for initiation), Reclaimer (so you don't deck), and Talir again for the win, but you end up (still) running out of power, even with masks, and you have to pass a couple of turns to finally get the job done.
I feel like there's something I'm missing, no? Is this how slow it's supposed to be? Seems like Green Talir might still be better with Grinva. Of course, I could be wrong there. Any help/clarification would be greatly appreciated!
My guess is that after filling the board with units you choose to not play dark return effects and just pass the turn. I personally think that it's better to add Grinva so that you can win immediately and don't risk losing to decking yourself.
I played against one person on a list like this and let them play it out because I wanted to see what their plan was for winning the game, but they actually just lost to having an empty library, so I don't think that person knew what they were doing.
Yeah, that's kind of how I've played it, but I've made a new brew that's just like the old talir (much like this, in fact), but has the grinva option, but if something happens to her, this option, though a bit tricky, is still there. I'll probably post it soon, as I think it's the best the deck can get, imho.
I've mostly got it down, err, I think. You pump Talir with Alhed then xenan initiation with overwhelm, but with the new destiny rule, it gets kind of tricky. You have to make sure you kill all your Talirs before you dark return or last chance back the Alhed, Merchant (for initiation), Reclaimer (so you don't deck), and Talir again for the win, but you end up (still) running out of power, even with masks, and you have to pass a couple of turns to finally get the job done.
I feel like there's something I'm missing, no? Is this how slow it's supposed to be? Seems like Green Talir might still be better with Grinva. Of course, I could be wrong there. Any help/clarification would be greatly appreciated!
I played against one person on a list like this and let them play it out because I wanted to see what their plan was for winning the game, but they actually just lost to having an empty library, so I don't think that person knew what they were doing.
Thanks for the input!