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75% WINRATE Masters ComBAE

Throne Deck By
Slepher
Team Rankstar

+2

Cost Curve

Type

Faction

Information

This deck is designed with a very linear game plan in mind, get on the board and Ramp with minor disruption. This is not Chainbrei and although it ramps similarly we have a beatdown game plan and play fatties to support that strategy.

The ideal powerful lines-
T1 Initiate of the Sands into T2 Auralian Merchant into T3 Worldbearer Behemoth out of the market

T1 Initiate of the Sands into T2 Tocas, Waystone Harvester into (Worldbearer Behemoth) or (Marshall Ironthorn into Telut, Queen’s Hand)

Other strong combinations that can occur past turn 4-
Worldbearer Behemoth into Mystic Ascendant on the following turn

Mystic Ascendant or Marshal Ironthorn into Telut, Queen’s Hand on the following turn

On an empty board, Ambush in Desert Marshal so you can play Telut, Queen’s Hand and attack with the Desert Marshal on your turn

Playing Sword of Unity on Mystic Ascendant usually ends games even without a Telut or Worldbearer to go with him

The fatty curve of T4 Sandstorm Titan into Worldbearer Behemoth into Telut is still very powerful

Rarely you can double merchant for The Great Parliament into Stand Together

And if you can’t make these work then you still have Desert Marshal, Valkyrie Enforcer and Vanquish to help disrupt your opponent’s game plan will building ours.

Details

Shiftstone Cost
Does not include campaign cost
83,300

Premium Cost
340,800

Influence Requirements
3 2

Power Sources
19 18 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 19 13 27

Card Types
45 1 9 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Trials of Grodov [Set1006]

Archetype
Aggro Midrange

Updated
August 8, 2019

Added
July 6, 2019

Views
2,333

Eternal Version
Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) August 8, 2019


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Comments

Slepher Edited Eternal Version: 1.46.9
This deck is still very good on ladder, I’m about a 75% win rate since the last update. I have swapped Phase Out for new Gnash and am quite happy with the results. He’s another big body with tech use against TGP and decks that generally run many flying units. Producing the Killer 1/1’s also helps your attacks since you can usually finish units off. They are pretty good blockers too.
Jackal84 Eternal Version: 1.46.8
I love this deck. I was bouncing around D1 with hooru control, but after switching to this I zoomed right to masters. I’ve learned that it’s always better to have too much power in your opening hand. I’ll always take 4 over 2. When this deck can’t get to 5 power fast it’s rough. But once you hit 5 power and the train gets moving, it’s just one threat after another after another. I only have two things.
1- I’m surprised you took out ghar, he is a lifesaver against rakano valk.
2- I swapped passage of eons into the market and pulled out stand together. The only weakness of this deck is the lack of sweepers and this card has saved me a couple times, especially against rat decks.
Slepher Eternal Version: 1.46.8
Thanks for leaving a comment! Glad it’s working for you, yeah it definitely better to keep hands with more power since there are so many big Bois to draw. Ghar May go back in, he doesn’t stop the abilities of the flyers like Sediti and Valk Enforcer that I care about by the time I could get him in play and he only pops Icaria’s Aegis which is definitely still great but it seemed underwhelming. Can’t say Phase Out has been much better though. Passage is fine yeah, always one of the Market considerations and what I had with the original version of the deck. Definitely helps against Rats =) othersie it’s usually down to finding Sediti
MrTimeMidrange Edited Eternal Version: 1.46.8
I was toying with Big Combrei in the new Icaria-fest as well and tested out your version to great success and an early Masters for the season. The original list I had come up with was a bit more Siraf based, so the major change I made to your list was replacing Temple Scribe with Siraf, Grand Strategist. She's won tons of games and functions well with the plan of constant board development while also providing virtual card advantage for games where you expect sweepers but don't have the Merchant or power lead to set up Stand Together. She is also a similarly good speed bump for aggro and a removal magnet that makes your more expensive threats more likely to stick.

Thanks for the deck!
Slepher Eternal Version: 1.46.8
Great to hear! Glad you enjoy the deck, Temple Scribe into Siraf seems very reasonable to me for the same reasons you stated above. I may have to try it out =)
Slepher Eternal Version: 1.46.8
Ghar was often not necessary and I am currently trying Phase Out as cheap targeted removal for the market
241ackerman Eternal Version: 1.46.8
After playing 5 matches with the deck (3-2 record) I have come to 2 conclusions. First I think that Seek Power is almost strictly worse than Combrei Banner in the deck, it cuts sigils that we want to pick up later with Telut, always puts us down a power for turn, and only gives us 1 influence. Second I really dont like Temple Scribe, even when I can play it on 2 (which isn't often enough) it's consistently lower value than my opponents T2 play, it really feels like it puts me behind early. Not sure what I can replace it with just yet, but theres gotta be a better card for the slot.
With those rather small gripes out of the way the deck plays a very powerful linear game that can muscle down most any fair deck in the current meta.
Slepher Eternal Version: 1.46.8
Thanks for the feedback, Seek Power can seem underwhelming for sure but I’m not sold on swapping for Banner yet. I definitely only grab Time sigil unless I need the second Justice. I’ve been testing a different version with Devotee of Sands over Temple Scribe and it’s been pretty good. Obviously worse to draw late in the game but it helps with Ramp consistency. Try that out and let me know your thoughts?
241ackerman Eternal Version: 1.46.8
Yeah Devotee is where I landed for that spot as well, if your interested you can check out the list I'm on here: https://eternalwarcry.com/decks/d/W0sdzkMlBIQ/combrei-ramp theres a few changes that accommodate my playstyle but it's largely the same deck.
241ackerman Eternal Version: 1.46.8
no wraths and no Chains is an interesting decision, can you elaborate on why top end removal isn't something to play anymore?
Slepher Eternal Version: 1.46.8
This deck really wants to be on the board and ahead so I don’t want wraths to reset the board, just cards that advance the board. I also don’t want to play Pearl Abbey Smuggler with Pristine Light in the Market because we lose the line of Initiate->Merchant->5 drop. As far as going away from Chainz, the card is fantastic but expensive and although the deck can consistently ramp to 9+ I don’t think Chains is a consistent game plan since there would probably be 2 in the deck and would rather focus on the strategy we have. Part of the issue is with the merchant again too because Pearl Abbey Smuggler or Winchest Merchant would be cards you’d want for the deck with a Chains strategy and that would dilute the focus on slamming large bodies in favor of Privilege of Rank and Minotaur Ambassador. That being said I do think Chains could be worked in some way if you choose to do so
ETrex4240 Eternal Version: 1.46.8
Any major changes from your last combrei list? Been following your work closely, thanks for the work on the archetype!
Slepher Eternal Version: 1.46.8
No change, updated where I’m sitting in Masters so people know there is a way to fight Rakano Valks. Although I have been messing with Devotee of Sands in place of Temple Scribe and it seems good. I’d be happy to hear feedback if you try that out =)