Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Feln Flyers

Gauntlet Deck By
241ackerman

+2

Cost Curve

Type

Faction

Information

Managed to pass the 5 consecutive run test with the list so I figured I'd post it. And Give a bit of a run down. First off how you should think about power in the deck is a bit odd, we care less about power and more about influence, you want to play power cards until you have the 5P/5S for Champ and then hold the rest for discarding or shipping to the market, so while you want to draw at least one sigil for seats, you don't actually want to play sigils, because every sigil you play is another power card you have to commit it playing.

Unit Choices:
Twilight Raptor - ALWAYS play on turn 1 if you have the chance, even if you you have mother in hand. This card does a lot to chip away at lifetotal early, don't be afraid to ship it when you draw it late game.
Mother of Skies - The primary build around of the deck and our best t2 play, if you draw it late and cant trigger it you still should consider playing it for future tuns and strengthening your board, but it can be discarded if need be.
Blightmoth - very much a control card here, I try not to play it unless theres a target for it, which is not a frequent occurrence. Also there are so many tribal decks in Gauntlet that the card is simply a must play.
Midnight Gale - Our best 3 drop, always play this on curve if you can. Decks that don't answer t3 gale don't last long.
Lightning Sprite - Combos with Felruk and can throw away extra power and janky cards from crow. I prefer playing it with at least one power up for immediate activation unless I need the 1/4 body.
Acquisitive Crow and Highsky Lookout - the split here is a bit odd but I think its justified as both of these cards have their own positives and negatives. Crow has Flying, and berserk is great with Champion and Throne Room, but it will often die before it gets value and some decks will be able to brick it easily, Lookout on the otherhand gets value on summon and has the corrupted token for additional value, but its non evasive and sometimes it will chump attack into the opponents fatties.
Champion of Cunning - I really try not to play him before the aegis is online, but sometimes you have to take the risk.

Removal Choices:
Permafrost - So I haven't loved this card as much as I felt I should, there are just a lot of Endurance units in gauntlet, or units that still get value when stunned. I think the card is good to play in some number, but I question if I need the full set, maybe something like Ice bolt would be a solid split with it either 2-2 or 3-1, that said 1cost removal is very good against a lot of the bosses in the game.
Suffocate - Good in some matchups market fodder in others, always nice to pop on a t1 initiate of sands.
Annihilate and Turn to Seed - for our higher cost removal the real question is "does this deal with SST?" Because you need to deal with SST.

Market Choices:
Edict of Makkar - cheap albeit only occasionally relevant removal. (but remember what I said about SST?)
Purpose Chant - In case you need power. I like it a bit more than running a tech power card like a waystone or Standard simply because it always gives you the influence you need.
Hailstorm - For the various go wide decks, its extra good in this deck simply because we run so many x/4's
The Throne Room - With a majority of our units being flyers and multiple berserkers the deck is very well set up to get this card going, dont worry too much about getting the spellcraft off, its nice if it happens but you want to start getting those damage triggers ASAP.
Honor of Claws - I played around with this spot a bit, and if you want to play something else in the market this is what you cut, but Honor is a useful card that can give you an addition discard outlet for Felrauk. Never my first grab out of the market, but my second merchant was often happy to grab it.

Boss Fights:
Double Damage - WW
Charge - W
Play spells get units of same cost - W
Start with 5 influence - W
Units cost 1 less - W

Details

Shiftstone Cost
Does not include campaign cost
38,250

Premium Cost
210,400

Influence Requirements
3 3

Power Sources
21 20 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
7 32 24 8

Card Types
34 5 16 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Homecoming [Set1005]
Whispers of the Throne [Set1085]
Shadow of the Spire [Set1087]

Archetype
Unknown

Added
June 3, 2020

Views
999

Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

Revisions (Since last major patch) June 3, 2020


Advertisement

Comments

No comments currently.
Login to make a comment.