Aaaaaaaaa's Praxis deck (9月Throne Master
) is excellent and you should probably play it instead, but I made a few modifications to have it fit my own personal style a bit more. This version is a little less explosive and doesn't keep the opponent on their back foot quite as well, but it is slightly more resilient to removal early and slightly better at grinding late.
With all of the Snowball
, and, lately, Condemn
appearing, I didn't feel comfortable with 12 1-health ramp dorks, so Initiate of the Sands
came out. Desert Alchemist
has a similar 1-health problem, and Plunder doesn't feel as useful with the extra Pledge and card draw we've got in this list. Praxis Blueprints
and Ramba, Arena Showman
replace them as more resilient cards which fill largely the same roles (keeping the power flowing and "ramping", respectively) while both giving you additional end-game value! Praxis Heirloom
in particular has won quite a few games.
The decision to replace Inferno Den
with Darya, Warrior Poet
was purely because I wanted to give restored Darya a chance, and I haven't been disappointed. She plays exceptionally well with our 5- and 6-drops due to doubling up on attack triggers, the burst damage she provides helps to push through some surprising wins, and on the rare occasion that this deck actually want to be on the defensive, one or more deadly blockers can seriously gum up the works while you generate value.
I decided to run a 2-2 split in the 6-drop slot for variety and resilience against Turn to Seed
. I have found that, in most games, I don't actually care whether I draw Azrog, Streetbreaker
or Grodov's Stranger
, and in the few games where one is clearly better, it feels about 50-50 which it is. On top of that, I find games where I draw one of each more fulfilling than drawing two of either.
Aaaaaaaaa's Market is a work of art, and the inclusion of Ghodan, Undefeated
is a big part of the reason that I can't get enough of this deck. I went ahead and replaced Infinite Hourglass
with Passage of Eons
because I wasn't playing the former enough and Combrei Relics is by far the most difficult matchup for the deck. I think there are a number of ways to flex that particular slot, and I've included them in the Sideboard for reference.