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Hooru Unseen

Throne Deck By


Cost Curve




Pretty basic Hooru Unseen deck, has been working extremely well for me in Masters (I've climbed about a 1000 rank points I lost from messing around with meme decks). It's no surprise that Hooru midrange is Tier 1 right now, but I think the Unseen synergy makes it even stronger.

My favorite aspect of this one is that it's extremely balanced between big threats and removal. Most decks have to choose between having a lot of threats or having a lot of removal, but this deck has a surprising amount of both. If you combine all the different types of removal together, there are nearly 20 in the deck.

In addition, with the Ward effect provided by Darkveil Agent, and the high health of most of your units, these are incredibly tough and difficult to remove threats.

At 5 upvotes I'll make a detailed guide.

*edit* The detailed guide, as promised:

Early game/Mulligan phase -

In the early game, the goal is usually to simply acquire enough power and influence to use your deck. It's very classically midrange, which means that you typically don't start dominating the board until Midgame.

So in the early game you want to Mulligan for Permafrosts, Seek Power, Strategize, Darkveil Agents, and Kothon. The deck has a lot high influence-requirement units, so it's important to begin building your mana/influence base from the beginning, which sometimes means sacrificing a turn or two of board presence.

Use Permafrosts and Vanquish where possible to stabilize the board until you can begin controlling it.

Midgame phase -

In the Midgame, begin dropping your threats one turn after another. Play on curve where possible. It's usually better to play a 4 cost Shelterwing Rider at 4 max power, then play Unseen Commando + Darkveil Agent the next turn, than to play in a different order and not be able to play as many threats in two turns. In midrange decks like these, you must be very efficient with your resources.

It's extremely important in the Midgame to keep at least one unit on the board, if possible. Nostrix is such a huge part of the deck, and if Nostrix can't mentor a threat, usually it means you've lost the game.

A lot of times, especially against Control Decks, you'll simply win in the Midgame, especially if Unseen Commando synergy is making your units do more damage each turn. If not, proceed to the:

Lategame phase -

This is where you'll be using Nostrix on your most powerful cards in order to secure your victory. The two best targets for Nostrix are Shelterwing Rider and Kothon, but honestly any target will work. Prioritize flying targets, even if they're silenced on board because it means that the ones in your deck which aren't silenced will be much more powerful when drawn.

Eilyn is generally very powerful here for finishing the game by silencing two of your opponent's biggest threats, while being a huge threat of her own.

In the lategame is where Yeti Furflinger's ability can actually be a huge tempo swing when you use its ability to shut down enemy threats.

Deck synergies -

Darkveil Agent into Yeti Furflinger = Activate Agent's effect again.
Nostrix, Lord of Visions + Kothon, the Far-Watcher = Huge flying threat which can still block the next turn.
Unseen Commando into most of your units = attack boost.
Unseen Commando into Lida, Most Skilled = activate Killer + attack boost.
Darkveil Agent + Shelterwing Rider = Reapply Ward.

etc. etc.

The deck has a lot of synergy in general, just play it some and you'll find it.

If you have any further questions, don't hesitate to ask! Video guide coming tomorrow (Sunday 3/25).


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 3

Power Sources
14 15 8 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 20 20 14

Card Types
34 4 12 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]


March 24, 2018

March 23, 2018


Eternal Version
Dead Reckoning

BBCode For Comments

Deck URL


goldstarbrother Edited Eternal Version: 1.31
Great deck! Furflinger is a clever inclusion but I found it a little slow. There were plenty of times when it was really clutch, but usually it just seemed like a slower but more synergistic Valkyrie Enforcer. I do think Furflinger has a place in the deck - it's strong removal if given enough time, and the extra Nightfall for Darkveil Agent is also pretty nice.

Because of this I'm trying -2 Furflinger, -1 Strategize for +3 Valkyrie Enforcer. This swap has been pretty nice for me so far, Strategize is good in the deck but there's a lot of well rounded high value cards (as opposed to hit or miss silver bullets) so only having 3 seems fine. Not having all 4-ofs is kind of annoying for Nostrix but I don't think it's that big a deal, usually you have a better target than Enforcer of Furflinger.

I'm also trying out Wisdom instead of Strategize, but I'm not sure how good that is yet.

EDIT: I think Wisdom is better than Strategize, the power cost usually isn't an issue and this deck has enough value that the extra card is really nice. Strategize is good at digging for answers but this deck usually just wants more cards.
Yalpe Edited Eternal Version: 1.31
I climbed from S1 to D1 with this deck this month and I agree with your statement. I've lost so many games to SST. I think enforcers have a place.

Furflinger has been great sometimes and 100% blank others. The powerbase is skewed towards justice which makes him uncastable too often. They are also horrible in multiples. I think its the card (power aside) I've sent the most to the bottom with strategize.

Strategize is great but this deck needs some form of two for one and strategize cannot do that. Its a great play early on but in the late game its horrible when you only have one card in hand. I also like that wisdom is fast.
Comment Deleted
Murder420 Eternal Version: 1.29
Any sufficient sub for nostrix? Thanks.
goldstarbrother Eternal Version: 1.31
Thunderstrike Dragon should work. It probably won't be quite as good but it'll work. If you have extra Eilyns I'd put those in first though.
BadBug Eternal Version: 1.29
The deck is great but im having hard time playing it vs feln decks - lots of removals till they powerfull enough to draw the big guns - harbringer and champion of cunning
BadBug Eternal Version: 1.29
Thanks for sharing!
How do you value this deck compering to JPS midrange who is currently crashing the ladder ?
Yalpe Eternal Version: 1.29
Deranked from D3 to G2 with this. Not sure if the meta is different or if I'm just bad. Probably the later.
Wingflier Eternal Version: 1.29
I'm making a video guide tomorrow, maybe that will help.
Alvirian Edited Eternal Version: 1.29
Great deck .Thanks for sharing. Changed Yeti Furflinger to Spellshield Architect and seems to work really well.
Wingflier Eternal Version: 1.29
Nice change!
Alvirian Eternal Version: 1.29
Looking forward to the detailed Guide
Wingflier Eternal Version: 1.29
Guide up, thanks for letting me know. I didn't expect it to become so popular.