Looking for a fun deck that can do crazy thing? Look no more.
Featuring enough healing/early game to survive aggro, and the win condition of win conditions (minus heralds!) - ramp like crazy, drain some cards, and spawn some owls.
Power is the toughest part of this deck due to the lack of crests, but it seems to sport enough of a win rate to make it worth playing.
Let me know what you think!
H-