This deck requires a good understanding of what you can draw and when can your cards be usefull. Your wincondition is the damage from
Black Iron Manacles, which is pretty consistent if you play around cards like
Vision of Austerity,
Disjunction and
Passage of Eons. It is also very possible to deck someone later in a game with a few
Solitudes.
An early
Black Iron Manacles ensures consistent damage during the game and almost gives you the win if you draw a couple of mill cards afterwards. Also getting the
Spitefeeders out early gives your
Solitude a good boost to even be used with enough value on turn 6. And don't be afraid to use the
Spitefeeders as early blockers, you can get them back with
Shadowlands Guide during the game.
Stonepowder Alchemist gives your deck decent lifegain and gives your deck extra draw.
Cull the Deck and
Quarry give good deck thinning and control over what you draw, like the the crests do.
Steward of the Past in the market can work really well against aggro and/or scream decks.
Let me know what you think and comment if you have good tips!
some not so great games.Like any other deck it does take practice to win with this deck.
I have won most games without even casting Solitude and a lot of the games are very close.
But this deck is very draw dependent and unforgiving if you make a bad play.Still I do find it
a lot of fun to play!
Thanks for posting it!
It seriously looked fun and it's my fault for assuming it would be. I have played several games with it and not once have I come close to casting Solitude and I have just gotten my face smashed in repeatedly.