The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
You have the most interesting think decks. I never though i would see Learned Imitator into Triumphant Stranger get sucess. I try it before, but i forget Keelo, Bold Innovator. I think you should add 1 negate, Stand Together or similar in Market x board wipes. One question:
Trail Maker would't be better than Initiate of the Sands? You lose the turn 2 merchant, but fix mana is more important, no?
I agree that the market should probably have a negate (and a removal). Probably instead of Nictotraxian and Mirror Image.
Trail Maker is ok, but it doesn't change how quickly you can play Merchant + Keelo. Unfamiliar Interloper does a similar job of fixing influence. I've found that getting Triumphant stranger one or two turns earlier makes it much harder for the opponent to deal with both the stranger and the keelo on the same turn.
Probably something like: Felrauk's Choice (protects hand or unit), or Argo's Technique, Edict of Makkar, Suffocate, Annihilate, Rindra's Choice, Swift Refusal
The most annoying enemy cards are things like Equalize, Hailstorm, Turn to Seed, Rain of Frogs, and so anything that helps against those would be good. I haven't tried it, but Mistveil drake for face aegis is also interesting. As for removal, it's probably important to be able to deal with flying units.
The backup plan is to play Triumphant Stranger from Hand or complete the Agenda of Traver's Farm.
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Shadow merchants can get back dead Keelo with Last Chance and Krull, Xumuc Occultist
Redraw any hand that is not able to get JPS influence. Get FTJPS influence if possible. Don't worry too much about PPPPP to play Learned Imitator from hand, though it does happen occasionally. Sequence power carefully, as some of the power cards are conditional.
Only way it loses is when gauntlet is in "cheat mode."
Nicely done!
Trail Maker would't be better than Initiate of the Sands? You lose the turn 2 merchant, but fix mana is more important, no?
Trail Maker is ok, but it doesn't change how quickly you can play Merchant + Keelo. Unfamiliar Interloper does a similar job of fixing influence. I've found that getting Triumphant stranger one or two turns earlier makes it much harder for the opponent to deal with both the stranger and the keelo on the same turn.
Im trying in cold blood and argo's technique due to merchant,but not sure really
The most annoying enemy cards are things like Equalize, Hailstorm, Turn to Seed, Rain of Frogs, and so anything that helps against those would be good. I haven't tried it, but Mistveil drake for face aegis is also interesting. As for removal, it's probably important to be able to deal with flying units.
Turn 1 Initiate of the Sands or Logistics Expert
Turn 2 Merchant, getting Keelo, Bold Innovator
Turn 3 Play Keelo, sacrifice the merchant to get Learned Imitator, which transforms into Triumphant Stranger
(Turn 3 merchant is OK too)
The backup plan is to play Triumphant Stranger from Hand or complete the Agenda of Traver's Farm.
.
Shadow merchants can get back dead Keelo with Last Chance and Krull, Xumuc Occultist
Redraw any hand that is not able to get JPS influence. Get FTJPS influence if possible. Don't worry too much about PPPPP to play Learned Imitator from hand, though it does happen occasionally. Sequence power carefully, as some of the power cards are conditional.
PS Sorry for janking you the other day :P
-Grundle