It's homecoming, and here comes the homecoming queen, Svetya.
Wanted to make a "JP" deck without "F", plus with the new campaign cards.
** Deck's Engine**
This deck utilizes around
Privilege of Rank. Helps you draw Justice Sigils, so no mana block and extra targets for market.
Following cards are discard cards.
1.
Herald's Song
2.
Master Cartographer
3.
Workshop Tinker
**Renown Mechanic**
Following Cards that are renown,
1.
Hojan, Crownbreaker
2.
Aniyah, Arctic Sheriff
Hojan goes really well with this deck. Lifesteal, push potential with extra sigil power boost. However, Hojan is also used as a removal eater. Taking elimination cards in the beginning phase for the team. Aniyah acts as mid range annoyance for your opponent. Rarely this deck will carry out victory in early phase of the game. Often you will find yourself either losing or winning by the end of mid-game. Plus she gets really reliable once she gets aegis, buying your little bit more time and making your opponent use 2 cards against your 1 card. (Pledge actually saved my opening hands few times.)
**Weapon Cards**
1.
Vanquisher's Blade
For renowns and removal(plus voidbound). Since this deck runs Privilege of Rank, many times you'll find yourself having 5 mana by turn 5. It's pretty easy to pull off vanquish when you need to.
**Aggro + Swarm Stoppers**
1.
Copperhall Bailiff (Also AoE Aegis Popper)
2.
Harsh Rule (3 copies)
3.
End of the Story (1 copy in market)
This deck don't use Primal AoE damage cards such as
Hailstorm. Instead, it banks on heavy removal with low mana cost minions till mid-mid late game.
**Late Game**
1.
Svetya, Orene of Kosul (After mana 8, draw Minions, preferably after your deck gets shined by
Svetya, Merciful Orene. (Plus, buys you a turn from your opponent with spells)
2.
Svetya, Merciful Orene (Buffs your deck + Aegis Beat Stick)
3.
Telut, Queen's Hand (Plays well with renowns, and reliable if you have at least a single minion card on the field before summon)
4.
Korovyat Palace (Just 2 copies. Any more than that felt like a dead hand since it has no removal. In my opinion, with "6-costs draw-2" doesn't justify having more than 2 copies in your deck.)
You only really need one
Svetya, Merciful Orene in your market. Her cost isn't so good like other scion cards. So often she becomes a dead hand until later phase. Better to have her in the market, and bring it out right before you are ready.
**Market**
1.
Vision of Austerity (Since no
Bore, I used this.)
2.
Honor of Claws (Surprisingly I felt good having this in the market. Not just because it has target for
Privilege of Rank, but giving you opportunity to cope with bad hand.
**Conclusion**
Still Work in Progress. But wanted to share. Tell me how it goes.
Thanks.