The ShiftstonedEternal Power Calculator is a deck-building tool that visualizes your odds of drawing enough Influence and Power based specifically on the cards found in your deck.
Hey thanks for the list! I know the card is very unique, but any suggestions for replacing Icaria, Valkyrie Captain? I don't have that campaign but have the other cards. Thanks!
This deck is tearing it up for me on ladder. Very strong against Feln, weak against Combrei and has a decent or better matchup against everything else.
Hi, gratzs on the win. I have a few questions if you have the time:
Is there anything you would change after the tournament?
How does this deck fair vs TJP beserk?
What advantages does this have over FJS removal, and visa versa?
Hi and Thanks!
First the easy question. FJS has less threats more removal. Nothing else to say really. Both are solid decks, but theres the big difference.
Vs Gift this deck needs a decent start, sometimes that is having 1 torch and solid 3-4-5 turns, and sometimes its just having a runehammer.
If Gift draws perfect however, I dont think any deck that is built today can beat it. Thankfully that doesnt happen that often. Your lifesteal units and endurance makes a BIG swing in your favor here, since they normally dont play overwhelm, and you can fly over them most of the time. Rizahn is freaking awesome in this matchup!
Changes I am conisdering is adding some number of Intervention, the fourth Amilli and a third Priviledge. The priviledge being probably the most needed addition.
Not sure how to fit them in yet though.
Whirling Duo seems to be the only card I can really see being cut here. Then again, I don't have any experience playing this list so perhaps I'm poorly mistaken.
Thanks so much for the response! I would have thought you might have wanted to go up to the third Runehammer to help deal with TJP. To be more precise with my FJS question which of the two do you think is better positioned in this meta?
Hey and thank you!
Intevention was considered, but removed for more threats. Im gonna try adding atleast 1 after testing, but not sure what to cut for it yet.
You could go the Red merchant, I think its a matter of personal preference. you get the same power rakano cards and maybe flamestoker and bore instead of vanquish and harsh rule. I liked the green merchant for those 2 green cards specifically which i often took over say icaria or rizhan.
Daisho was the first card i removed when testing. you dont have the removal to support it, and the threats you play are just better.
Is there anything you would change after the tournament?
How does this deck fair vs TJP beserk?
What advantages does this have over FJS removal, and visa versa?
First the easy question. FJS has less threats more removal. Nothing else to say really. Both are solid decks, but theres the big difference.
Vs Gift this deck needs a decent start, sometimes that is having 1 torch and solid 3-4-5 turns, and sometimes its just having a runehammer.
If Gift draws perfect however, I dont think any deck that is built today can beat it. Thankfully that doesnt happen that often. Your lifesteal units and endurance makes a BIG swing in your favor here, since they normally dont play overwhelm, and you can fly over them most of the time. Rizahn is freaking awesome in this matchup!
Changes I am conisdering is adding some number of Intervention, the fourth Amilli and a third Priviledge. The priviledge being probably the most needed addition.
Not sure how to fit them in yet though.
Whirling duo is not to be touched
check some of the games on stream and see how much whirling duo does
I like your deck a lot.
Have you ever found End of the Story better than Harsh Rule? Or do you just run it as an additional copy of Harsh Rule?
Tribute is close to impossible to trigger, and the warp very rarely has any impact.
If i start playnig the deck some more, i will tell you =)
Intevention was considered, but removed for more threats. Im gonna try adding atleast 1 after testing, but not sure what to cut for it yet.
You could go the Red merchant, I think its a matter of personal preference. you get the same power rakano cards and maybe flamestoker and bore instead of vanquish and harsh rule. I liked the green merchant for those 2 green cards specifically which i often took over say icaria or rizhan.
Daisho was the first card i removed when testing. you dont have the removal to support it, and the threats you play are just better.