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Rakano Valkyries

Piloted by
Tobboo
Eternal Titans

+11

Cost Curve

Type

Faction

Tournament Information

ETS 2018 S3W3 - Top 8
July 21, 2018
1st

Details

Shiftstone Cost
Does not include campaign cost
59,650

Premium Cost
224,800

Influence Requirements
3 3

Power Sources
18 20 12

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
13 14 24 16

Card Types
31 2 21 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Midrange

Updated
July 23, 2018

Added
July 21, 2018

Views
10,243

Eternal Version
v1.36 - The Fall of Argenport

BBCode For Comments

Deck URL

Comments

stageerlee42 Eternal Version: 1.37
Hey thanks for the list! I know the card is very unique, but any suggestions for replacing Icaria, Valkyrie Captain? I don't have that campaign but have the other cards. Thanks!
Tobboo Eternal Version: 1.37
I guess you can try Champion of glory there instead
JTJag Eternal Version: 1.37
This deck is tearing it up for me on ladder. Very strong against Feln, weak against Combrei and has a decent or better matchup against everything else.
fuzzyfrog Eternal Version: 1.36
Hi, gratzs on the win. I have a few questions if you have the time:
Is there anything you would change after the tournament?
How does this deck fair vs TJP beserk?
What advantages does this have over FJS removal, and visa versa?
Tobboo Eternal Version: 1.36
Hi and Thanks!
First the easy question. FJS has less threats more removal. Nothing else to say really. Both are solid decks, but theres the big difference.
Vs Gift this deck needs a decent start, sometimes that is having 1 torch and solid 3-4-5 turns, and sometimes its just having a runehammer.
If Gift draws perfect however, I dont think any deck that is built today can beat it. Thankfully that doesnt happen that often. Your lifesteal units and endurance makes a BIG swing in your favor here, since they normally dont play overwhelm, and you can fly over them most of the time. Rizahn is freaking awesome in this matchup!
Changes I am conisdering is adding some number of Intervention, the fourth Amilli and a third Priviledge. The priviledge being probably the most needed addition.
Not sure how to fit them in yet though.
Aesthetic Eternal Version: 1.36
Whirling Duo seems to be the only card I can really see being cut here. Then again, I don't have any experience playing this list so perhaps I'm poorly mistaken.
Tobboo Edited Eternal Version: 1.36
yes .... yes you are =)
Whirling duo is not to be touched
check some of the games on stream and see how much whirling duo does
SilentNSly Eternal Version: 1.36
Very insightful response.

I like your deck a lot.

Have you ever found End of the Story better than Harsh Rule? Or do you just run it as an additional copy of Harsh Rule?
Tobboo Eternal Version: 1.36
End of the story is a 4th and worse harsh rule in the main.
Tribute is close to impossible to trigger, and the warp very rarely has any impact.
fuzzyfrog Edited Eternal Version: 1.36
Thanks so much for the response! I would have thought you might have wanted to go up to the third Runehammer to help deal with TJP. To be more precise with my FJS question which of the two do you think is better positioned in this meta?
Tobboo Eternal Version: 1.36
I honestly dont know since i havent played that much FJS
If i start playnig the deck some more, i will tell you =)
Prometheus Eternal Version: 1.36
Massive congratulation on your first place, well-deserved. I was wondering if you considered Rolant's Intervention, the Ixtun Merchant or a copy of Starsteel Daisho when putting this together?
Tobboo Eternal Version: 1.36
Hey and thank you!
Intevention was considered, but removed for more threats. Im gonna try adding atleast 1 after testing, but not sure what to cut for it yet.
You could go the Red merchant, I think its a matter of personal preference. you get the same power rakano cards and maybe flamestoker and bore instead of vanquish and harsh rule. I liked the green merchant for those 2 green cards specifically which i often took over say icaria or rizhan.
Daisho was the first card i removed when testing. you dont have the removal to support it, and the threats you play are just better.
Prometheus Eternal Version: 1.36
Thank you for the clear explanations that all makes a lot of sense :)