Yet another budget-constrained
Green Is Good (Updated) deck. More combat tricks and
Bold Prodigy.
This is what I'm using after tweaking the deck for 30+ gauntlet runs. It's feeling pretty good right now. I've gone 4-1 with this specific version so far, and it's performing better for me than than ItsTenz'
Welcome to Argenport V.2 and (
my sad incomplete version of)
Stonescar Big Wheel. The crafting cost is also fairly low, so I wanted to share it.
Also accepting suggestions. Most of the substituted cards were suggestions in the comments section of Green Is Good. I expect to draw 2 more
Bold Prodigy from draft eventually, as well as
Unseen Commando.
Fearless Crescendo and other market cards weren't working for me so I took them out. Maybe if I had a better market? And
Great Save both feels necessary and like my least useful card. Probably another consequence of my weaker market / lack of market cards.
Update 11/16/23: So of course after I post the deck it stops performing. Since then I've gone 4-9 and I've lost to everything. 2x severe manascrew, 2x Strangers building a huge board before I can get
Harsh Rule, 2x rushed down before I can stabilize, and 3x slowly getting outvalued I think? ...So I added market cards back in and made a few other adjustments. But now I'm worried I won't get back to >50% clear rate without big changes or legendaries.
Update 11/21: I'm 18-11 since the last update. Seems good to me. I'm tired of crafting cards for gauntlet decks, but if someone else is getting >60% win rate with an as-cheap or cheaper deck I'd still love to hear about it. What would have been the optimal gauntlet grinder for me to craft as a new player?