Basically a deck with
Governor Sahin and ways to create relics... but only two (one?) real powerful relic:
Martyr's Chains. The strongest relic in the game
You really need to get to 7 power, drop Sahin, and activate him on the same turn. It truly doesn't matter what relic you sacrifice to him, as they're all just there as a means to an end. Even blowing up a Power Stone (from
Call for Aid is fine if it means you get to Chains, which you will -- every time.
The
Strategizes are there to put any of those relics that we draw naturally back into the deck.
The remaining cards either try to get us more power, create relics to be fodder, or serve as removal. Now the balance on that removal may need tweaking.
Feeding Time and
Display of Knowledge get rid of the peskiest of opposing units. I'd considered
Stray into Shadow in the Market (or main?) just because it's the only true sweeper in these factions. Or
NullbladeI suppose.
Fun fact, I also used this deck to get the
Greatest Fear Achievement by adding in a
Fearbinder in place of one
Teacher of Humility. You can even tutor for it with your Displays to guarantee you find it.
The "Sideboard" is cards I either have or am still considering for flex spots.