Originally built after the Echoes of Eternity expansion, but it is just as viable today with a few changes.
The game plan:
Your goal is to play
Endra, Champion of Shavka as much as you can, until you eventually win the game. I keep her in almost any opening hand. The ability on
Shavka's Song is super strong and synergieses very well with card draw and fast spells such as
Pause for Reflection,
Kairos' Choice,
Devour +
Sleeping Draught and eventually
Nahid's Distillation. Keep some extra power available so that you don't lose your Endra! If you do though,
Dark Return can get you out of trouble. Use your
Cull the Deck and
Quarry to find the card that you need for your specific situation! Use your
Praxis Vow and
Stonescar Vow to find the required influence.
If you have
Tota Pioneer and
Endra, Champion of Shavka on an otherwise empty board, you can use the ability on
Tota Pioneer to get a cheeky mastery in. Doesn't happen often but it's something to look out for, so I figured I'd put it here.
Your worst enemies are
Silverblade Menace and the decay keyword. Be wary!
Market:
Bore - Still the best attachment removal. Use it to get rid of pesky cards like
Adjudicator's Gavel.
Teleport - My most picked card. Just another way of replaying
Endra, Champion of Shavka and win games.
Jekk, Mercenary Hunter - If you can't find your
Endra, Champion of Shavka, this card has great synergies with this list in the same way. Also helps you dig for more cards.
Cremate - For big units or sites ruining your game plan. I'm guessing this is gonna be a stonescar staple for when
The Speaking Circle turns out to be be really good.
Fire Symbol - For fixing your influence to be able to play
Endra, Champion of Shavka. Rarely picked, but neccessary.
Questions, suggestions for improvements are always welcome, put them in the comments!
Have fun cheating power with this fun and strong deck. :)
- LGNDarion