Main Deck
Basic idea is to ditch
Sindar, the Corruptor as early as possible then scream it back into play preferably with berserk and hit twice then at some point either scream it again or dark return it putting a 3rd curse on opponent FTW.
In testing the scream strategy wasnt quite enough chances - so have added other ways to deal incidental damage while sindarr is on the field with parry and valient leap to either give it flying and go over the top or clear a blocker and attack in
In testing vs the gauntlet in 10 games have got to the boss in half my games (5) and beaten it twice