Ok, ok. One Wasp. In the Market. But it's honestly not that vital of a card. After the nerfs, Tavrod might be better.
Anyway, used mainly this deck to climb to Master. (Went on a big streak from Diamond III onward).
Best part about this deck? The ratios. Took tons of tweaking to figure out...
- 2 x Rift, 3x Stand, 3 x Riva, how many removal cards to use, etc.
These ratios work wonders right now!
The powerbase would have needed some changes to support the early double fire ignites, I guess it's been pretty smooth?
3 Time & 4 Justice does seem ambitious for the market though.
Between Exodus & Project, is the Praxis Adept often better than a 1/1 Initiate or the 0/1 Logistics Expert you can amplify up later in the game?
Did you try Alessi out at all? By adding more spells she certainly gets better.
Here's the thing...
As we all know, in Throne there is an abundance (no pun intended) of suitable FTJ cards to use for a Creation deck. Each one will have a different flavor based on what you include/exclude and how many copies of each you use.
I have another version of this deck that uses mages (i.e. Alessi and Brenn), but that version is very different and goes all-in on spells in order to fuel Brenn. Furthermore, it has more draw power, as hands get depleted quickly.
And then we have a few common, tried and true versions of Creation decks, including "the Abundance deck" and "just a splash of Alessi".
You gotta cut something.
In this deck I'm valuing a bit of ramp with plays like Adept (turn 1) -> Supplier (turn 2). I'm also cheating out extra Power on certain turns via a buffed Adept and/or Riva.
In testing so far, I think that you might be right about Logistics Expert vs. Adept. I seldomly attack with Adept before "the big Rapid Development swing", and when I do, the +1 Power is rarely impactful. Having late game flexibility with Logistics' Amplify buff might prove superior. (Initiate of the Sands, however, isn't right for the deck).
Concerning the Market...
I used to have some typical AOE in there, until I realized opponents would just use their hand to set up again on the following turn. Also, AOE sometimes hurts me more than them. Equalize solves that issue and combos very well with Supplier. It also takes opponents by surprise due to the high Influence requirements.