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Temporal Instinct

Throne Deck By
Infestation

+2

Cost Curve

Type

Faction

Information

(If you'd rather play shadow over fire, look up Temporal Knowledge)

This was the deck I was brewing throughout spoiler season, which is just being greedy and slapping a bunch of fire cards into TJP Temporal, which gives it more early interaction, lots of reach, and 4 playable main deck counterspells. Howling Peak Smuggler Makes Torch, Display of Instinct, Hailstorm, and Channel the Tempest better while allowing access to Urn of Choking Embers to shut down charge and aegis units. No removal in the market is a downside but I've managed without so far (this is basically removal tribal, just draw into some). If the lack of market removal is not to your liking, I'd recommend against cutting Swindle because draw chains are what make temporal good.

Defiance, torch, and Desert Marshal are great pieces of removal that will keep you alive through the early game until the deck starts drawing tons of cards. Defiance over Permafrost because this deck plays Sword of the Sky King and wants to have a clean swing at the opponent's face. I chose a copy of Equivocate as a fifth desert marshal over a third torch in order to more effectively deal with obnoxious units that need to be silenced in order to be truly removed, e.g revenge units and Dawnwalkers; as well as being good against new charging value threats like Zal Chi, Herald of War.

Display of Instinct is a messed up card. The card is removal (that hits sites!), reach, a counterspell, life gain, and a way to re-buy marshal/merchant. This card and urn are the reason to play this variation of temporal and also the reason why I don't think I can go back to TJP temporal variants. Its like if Unseal wasn't a dead draw against opposing creatures, relic weapons, and sites while still protecting the deck's win-cons against Eilyn's Choice (or other counters).

Brilliant Idea is a nuts card that brings the deck a massive source of card advantage once its has stabilized and definitely feels worth the cost increase compared to Swindle or Vital Arcana. Defiance, and to an extent torch, allow the deck to amplify a brilliant idea and then play a power to hold up interaction before stabilization has been achieved.

I'm still playing a copy of channel the tempest in what I consider a flex slot. The draw channel provides is good and sometimes the situation calls for a bit of burn and draw in order to kill a threat, or burn face, to lock the game up. Its also a good tutor target if temporal has already been drawn. This is most likely the first card that would be cut in order to adapt to popular strategies.

This list still wins in the fashion of old temporal where the goal is to control the board, draw tons of cards, slap on Temporal Distortion and end step a finisher; a combination of sword hits and burn works as well.

Black market:
Bore: Fire market? Run the best relic removal in the game. Re-buying a smuggler with display of instinct after using bore to market away bore for another card never ceases to be hot. * This slot could easily be Vision of Austerity if Brel, Solist Apostate decks ever get popular because armory is an annoying match up. Vision transforming relics is also relevant as it can delete your opponents sole copy of temporal in the mirror or other key relics, such as Pit of Lenekta.

Urn of Choking Embers: Here to remove charge units and to remove aegis against decks that run a lot of aegis units, like Feln.

Celestial Omen: In the market as the way to "market" for temporal and has an added upside of grabbing anything else you may want/need.

Swindle: A good way to keep the draw chain going that temporal needs to get ahead. Turning the spark on with a torch is a fine play if torch is bad in the match up.

Moment of Creation: This deck's market finisher! The Sentinels can gain you a good chunk of life in a pinch by using Display of Instinct's second mode as well. This is here alongside the copy of The Great Parliament as another win-con. Parliament is a cheaper spell and reasonable enough early on as a blocker which is why it is in the main over moment.

POTENTIAL (CUTE) IDEAS:
If reanimator is high rolling the meta, cut Channel and Equivocate and add Adjudicator's Gavel and Urn to the main. Replace market urn with market Elvish Swindler. Or, cut channel for an Avigraft, but that is way less cool.

If you just want more redundancy, cut channel for a copy of Excavate.

Details

Shiftstone Cost
Does not include campaign cost
39,950

Premium Cost
191,200

Influence Requirements
2 3 2 4

Power Sources
4 10 10 14 13

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
11 28 25 6

Card Types
8 4 43 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Control

Updated
February 16, 2019

Added
December 15, 2018

Views
1,330

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 7, 2019


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Comments

VaeVictis Eternal Version: 1.42.2
I like your idea, but I think your execution is bad. I've played a decent bit of Temporal and the lack of Seek Power (I play 3 at minimum) seems very wrong in a deck that needs FFTTTJJPPPP influence, especially since you're splashing Fire. As greedy as Temporal decks are Tokens just aren't going to cut it. You need as much scouting as you can possibly fit into the deck to keep from getting power screwed or from drawing irrelevant cards in the matchup. I'm also not even sure if I would play The Great Parliament at all if you're playing Moment of Creation in the board. You should be able to protect your sentinels and push for lethal especially with Temporal where they'll essentially have "charge" when you cast it on their turn.