Damage your opponent's face with nightfall and units. Stall them with stuns and removals. Ideally on turn 6 you finish with
Maul, the first win condition. Otherwise try to get a
Dusk Raider down to berserk stuff. A berserked
Cykalis, the Burning Sand is nasty, especially with
Lost in Thought or
Teleport.
Choose a starting hand based mostly on nightfall, preferably from units. The ideal is getting it every single turn, if you do this you're doubling your card draw which really helps even out a crappy starting hand or too much / not enough power. You're also doubling your opponent's draw which means you'll probably have a bad time vs. aggro. If you're seeing a lot of aggro, play a different deck.
To break aegis,
Equivocate directly, or indirectly from the spellcraft on
Sodi's Spellshaper. Everything in the market can break it except the
Mistveil Drake.