Disclaimer: This deck relies heavily on nightfall drawing your opponents more cards than they can use. As such, it doesn't usually do well vs. aggro. If you're facing a lot of aggro decks, play something else.
It's ideal to have nightfall every single turn, and you'll eventually want 3 each Primal and Time influence. And of course, starting with a unit or two in hand never hurts. Choose your starting hand accordingly. With that being said, nightfall really helps even out the luck factor.
Damage your opponent's face with nightfall and the units which summon nightfall. Stall them with stuns and removals. Ideally on turn 6 you finish with maul, although if you don't draw it, a
Cykalis, the Burning Sand can work wonders, especially if berserked by
Dusk Raider In a pinch,
Thundershot can hit their face for 6 if you have 3+ units out.
Break Aegis with
Equivocate directly, or indirectly from the Equivocate spellcraft on
Sodi's Spellshaper, or in a pinch,
Trick Throw from the market.