This deck is a part of my Uncommon Applications series of decks, which aims to show off low-rarity Battle Lines cards in interesting Throne decklists.
The strategy behind this deck isn't new, as the combination of
Iceberg Scattershot and
Recurring Nightmare has been around ever since set 4. The deck's goal is to reduce the cost of Recurring Nightmare such that you can infinitely ping the opponent using Iceberg Scattershot.
The new cards that make this deck work in FPS (it's been done most often in FTPS) are
Eager Youth and
Calm Instructor. Eager Youth adds redundancy for its cost reductions, while Calm Instructor adds filtering for its combo pieces, alongside other important cards like Eager Youth,
Grenahen, and
Portent Reader. Portent Reader is really important because
Second Sight is the only card in the game that lets us put a card from our hand on top of the deck, all of fire's good cost reductions for units reduce the cost of cards in the deck, most commonly the top, and Portent Reader is a unit that can be drawn from both Calm Instructor and Grenahen, the former of which will play it.
Injustice is important filtering for combo pieces, as well as a way to enable Eager Youth and
Quarry without using Second Sight if you do hit it,
Open Contract is removal that doubles as a cost reduction, and
Crimson Firemaw is our best source of cost reductions while also being a solid threat by itself.
Direwood Pack is there mostly as dual-colored power that can be drawn from Instructor and Hen, but it can be a decent threat if you need it to be one.
Market... no
Problems
The market sucks. If you try this deck, replace
Condemn with
Vine Grafter and rework the market from there, because having a market access card you cannot draw with your best filter tool is significantly worse than having a market access card that's automatically played with said card. There's nothing essential in the market either, so the deck would be better off running a market with better, more expensive tools.
Otherwise, this deck has the normal problems with combo decks, especially with its lack of interaction.
Rating: 5/10
This is a decently consistent combo deck thanks to all the efficient draw tools for its combo pieces, but it needs a better market before it's even remotely competitive.