=== Update ===
So I have been playing around with this deck and immediately thought of some changes as well as had a few suggestions that made me want to update the deck.
First of Druid of the Sands
and Wildfire Keeper
do share the druid typing which makes the Unlikely Pack
plan harder. I was also a bit underwhelmed by Druid of the Sands
so I decided to cut it in favor of Grove Defenses
as the recruit card for the deck. I really like how it plays so far as it builds your board presence and lets you get some hits in through some annoying blockers like Riftfeeder Wasp
I decided to cut Finneas's Choice
from the main deck in favor of Crafty Infiltration
with the thought that its better to go as wide as possible and then have one big pump with Unlikely Pack
Market wise the suggestion of One Eye's Choice
is a great addition and as it was pointed out by OutsideDog, with 12 sources of shadow you shouldn't have too much trouble with the influence.
And finally if you don't have Crafty Infiltration
I filled the sideboard with great replacement cards: Raging Jackal
: Cheap enabler for Unlikely Pack
suggested by OutsideDog. Telia, Perfect Timing
: Unit with double typing that can get you some extra value with its ultimate. Deeptrail Vanguard
: Great in the late game, even better now that I've added a few more spells, suggested by OutsideDog. Druid of the Sands
: recruit + a body
I believe that overall the deck plays better like this but any card in the sideboard could easily be part of the main deck so feel free to modify his list as you see fit.
=== Description ===
Just a deck centered around Unlikely Pack
Disclaimer: This is a "for fun" list and not very competitive (or at least I haven't tested it in the ladder yet)
If anybody has any better suggestions for the market they would be much appreciated. Lash Out
and Urge to Feed
are really just there as placeholders (Lash Out
doesn't make the cut imo since it doesn't remove Riftfeeder Wasp
which is usually a 5/5 after its played)
Only reason I even included a market in the first place was to have a response, Beastly Disruption
, to Light the Beacon
and Heavy Hail
instead of outright just loosing the game. For some reason though, I haven't run into people playing those cards since I added the deliveries so I cant really vouch for the effectiveness of the market at stopping board wipes.
I don't really know about the power level of Finneas's Choice
, I really only use it's pump mode (+1/+1 to all of your units), maybe it could be replace by four copies of Grove Supplier
I feel like I need to defend Midnight Reprieve
as a card choice but I don't really have any great reason to include it. I know that depleted power and aggro (or at least faster lists) don't mix but the card draw is nice and it some times helps you fix your influence (although marks are so OP at fixing that you don't usually need the help)
And finally the only reason I'm not playing Calm Instructor
is due to its double fire influence requirement which would make it hard to play on curve (or sometimes at all).