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Bacon control

Expedition Deck By
LordPerth
LordPerth+2561
Team Not-Tavrod

+14

Cost Curve

Type

Faction

Information

Sling dominates the meta, so what do you do? Just play no units. I am currently 9:2 between diamond 3 and 2 with this pile of removal and pure beacon value. Cylixes are good, so we play a lot of them, and Symbols help to make them undepleted fast to play on curve from turn 2 or 3 onwards. The relics in this deck keep the value engine going, while your cheap removal spells help to keep the board clean. Transpose and TJS Display into Waystone help to keep your relics against removal and protect you from Menace against the rare mono Shadow decks. Your Menace can seal the deal against slower decks and usually against Sling too (harder if they play Transpose, but if they forget to keep 1 mana open or you can bait it out before, Menace can easily deal enough). The best wincon against Sling and other slow decks so far was Greatsword+removal tho. Just attack every turn and keep the opponents board clean, while drawing cards with Wand and Beacon. Also, dont play units into Slings, because the overwhelm damage stacks up over time and can kill your Sword. That makes Beacon a bit akward sometimes, so maybe 3 Wand and 1 Beacon (or 2 Sword and 1 Beacon) is correct, but Beacon is to much fun to not at least play 2 (and keep in mind that you can Plunder an unplayable Beacon card into a sigil and play that to advance the Beacon chain). Good luck and have fun!

Expedition Information

Details

Shiftstone Cost
Does not include campaign cost
30,400

Premium Cost
174,400

Influence Requirements
1 2 2 1 2

Power Sources
3 12 9 7 11 16

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
14 30 36

Card Types
5 9 40 0 26

Contains Cards From Campaigns
Shadow of the Spire [Set1087]
Bastion Rising [Set1097]

Archetype
Control

Added
November 5, 2020

Views
4,164

Eternal Version
Bastion Rising

BBCode For Comments

Deck URL

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Comments

Comment Deleted
TopWraith Eternal Version: 20.11.06
Been enjoying this deck when playing recently as unitless-style decks have always been fun and interesting to play.

I've updated some numbers and swapped out some cards for others which I am trying out to see how they go.

All-in-all a fun brew and enjoyable to play. Thank you for posting this decklist. :)
htraos Edited Eternal Version: 20.11.06
How did you come up with this exact power base? Is there some math behind it?
LordPerth Eternal Version: 20.11.06
I am to dumb for the exact math, but it is built with some ideas in mind. I play symbols for the most important factions, focusing on time and shadow because both of them have 8 Cylixes, so a shadow or a time symbol can make 8 of your Cylixes undepleted and if you have both, 12 of your Cylixes are undepleted and 4 already give you a Trove. The justice Symbols turn 6 Cylixes active and help to reliably cast Shen-Ra Speaks on turn 5. The primal Waystones are basically another Transpose with Display of Vision in the late game. They also help to smoth out curves because they are always undepleted and you dont need 2 primal for any card in the deck, so having them over symbols doesnt hurt much. I play 4 of every non-fire Cylix, because fire is really light in the deck, so 1 or 2 are enough to have them searchable for Petition or Display of Vision. 3 fire sources are also enough for almost any fire card that Beacon could give you (I think the only card that requires more is Ferno). The other 12 Cylixes are self explanatory, dual power that draws card is insane and you want to have as many of it as possible. The 1 seat was a flex spot as search target for Petition and Display of Vision. I decided to go with Combrei because of Shen-Ra speaks, but Feln could be an option too because of all the 4SS cards in the market.
AggroWins Edited Eternal Version: 20.11.04
I was having a lot of fun with my build of this deck when I wasn't playing against Sling, but it definitely doesn't beat Sling. You win sometimes, but they consistently crush you, the Sling decks just have no weakness. Beacon gives you one card before they kill it with their 5+ ways of nuking relics. They outdraw you like crazy just doing nothing, It's quite a shame, really.
LordPerth Edited Eternal Version: 20.11.04
I had a solid Sling matchup so far (2:1, and the lose was due to me grabbing TTS from the market (replaced it with deathstrike after that) and not keeping up Defiance into Touvon). Sling has no easy answer for Greatsword, so your plan is to keep the board clean with efficient removal while swinging in a few times with Sword. Cylixes and Wand helps to keep up with their card advantage (Protected by Transpose, and if they have Siege Breaker you have a ton of ways to kill it efficiently to get to the next relic). The biggest problem is Touvon, so try to keep fast removal spells for him. There is also the option to abandon Beacon and go 4f control and play the JPS display (steals Sling and can kill all fatties on summon), Battle at the Gates and Wisdom of the Elders to make holding up 3 mana less painful. Cutting Beacon is probably the best if you see a lot of Sling decks, because you never want to play the units from Beacon regardless.
AggroWins Eternal Version: 20.11.06
It's true they can't nuke Sword but it's easily killed if they stick even just one unit or ambush in Touvon. 4x Shen Ra is not enough to mass clear every turn, maybe with Harsh Rule as well it would be doable. Killing every unit they play with an individual spell is a losing battle. I've played the matchup at least 30 times at this point it's predictable now. The problem is they outdraw you at an unreal pace, they just have to play one unit per turn and stack cards while you can't clear Sling, then you have to kill their unit every single turn + even draw into Sword to have a shot at winning (I was using Channel the Tempest). I had a game where they were drawing 3 or 4 cards every turn by just rationing out one unit, I was dropped Shen-Ra Speaks at times just to kill one thing. It's just a bad matchup, perhaps a deck with 4 Swords would work but ramp is useless they can kill it easily, even a relic like Grodov's Burden and Backbreaker is unplayable now (even against Send An Agent). Without Transpose the matchup would be more fair, but they still have negate effects in Display/Dazzle and 4 of the relic, while I'm running 4+ stupid relic removal spells just to have a chance (worse against any other deck).
LordPerth Eternal Version: 20.11.06
4 Defiance (Set5 #77)
3 From Anguish (Set9 #78)
4 Transpose (Set8 #89)
4 Beseech the Throne (Set9 #212)
2 Just Desserts (Set9 #332)
4 Petition (Set4 #274)
4 Send an Agent (Set1097 #17)
4 Display of Knowledge (Set5 #233)
4 Display of Purpose (Set8 #193)
4 Display of Vision (Set5 #249)
4 Wisdom of the Elders (Set1 #218)
4 Shen-Ra Speaks (Set7 #176)
2 Sorcerer's Wand (Set8 #199)
2 Massive Greatsword (Set9 #106)
3 Time Symbol (Set9 #37)
2 Justice Symbol (Set9 #73)
2 Cobalt Waystone (Set3 #151)
1 Primal Symbol (Set9 #109)
3 Shadow Symbol (Set9 #145)
1 Seat of Progress (Set0 #58)
4 Elysian Cylix (Set9 #196)
4 Xenan Cylix (Set9 #199)
1 Seat of Order (Set0 #51)
4 Argenport Cylix (Set9 #205)
1 Seat of Cunning (Set0 #62)
--------------MARKET---------------
1 Burglarize (Set4 #224)
1 Deathstrike (Set1 #290)
1 Malediction (Set6 #208)
1 Silverblade Menace (Set1087 #10)
1 Wasteland Broker (Set9 #214)
Here is a list that is better against Sling (currently 3:0), but also solid against the rest. Beacon is usually dead against Sling anyways, because you can never play the units from it and fire isnt necessary without Sling. That makes the powerbase smoother and allows you to play double primal cards like Wisdom. The JPS Display is another good counter against Sling (and also Shrine and Beacon), while not being dead because of the removal part (and you have a lot of 3 mana fast spells, so keeping up 3 mana is usually no big problem). 2 Greatswords make the matchup better and you have 14 fast answers for an ambushed Touvon now (Agent, Transpose into Deathstrike, Display of Purpose, Just Desserts).
nasandi Eternal Version: 20.11.06
What about a turn to seed in the market?
Instead the Deathstrike.
You can deactivate more menaces with it.
LordPerth Eternal Version: 20.11.06
Turn to Seed is dead against Sling. And you are usually dead against the first Menace, if your opponent is playing her right, so Transpose and Display of Vision for Waystone are better answers (and i dont see that many Menaces right now anyway). But Turn to Seed could become the better option if Sling somehow isnt played much anymore.
nasandi Eternal Version: 20.11.04
I think a second Sword is a must.
If somehow you lose that, your chances of winning decrease a lot.
If you want to have the two beacons and the wands, perhaps you could take out one oasis (I think three oasis are enough).
A very interesting deck, although the games can be very long!
LordPerth Eternal Version: 20.11.04
Yeah, I agree with all the points here. The right card to cut is most likely the second Beacon, but i wanted 2 because the deck is built around it. Tbh, 4f control without Beacon is way more competitive, but Beacon is a lot of fun.
woeden Eternal Version: 20.11.04
how can this be expedition deck if it has defiance cards? (noob here)
htraos Eternal Version: 20.11.04
Expedition is usually composed by the last 2 sets, 2-3 mini-sets and a curated list of cards from older sets.