Part of the updated Extreme Budget Deck series. Criteria are no legendaries, rares or promos.
Play Tips
- In general, you want to mulligan for Disassembler and one or two token-producers. This deck needs to be fast to win.
- It's usually better to wait a turn or two and A+space with Rally than to keep attacking with tokens and lose bodies. This is about the only case when you don't want to A+space.
- As with any go-wide aggro deck, don't play units unless they lower your # turns to lethal damage--this allows you to recover from sweepers without reducing your current odds of a win.
Build Tips
- If you're getting to Skyfire Hellkite too slowly for the current meta, substitute
Mining Team,
Flash Fire, or
Flame Blast.
- Tailor your removal package toward the current meta or prevalent opponent units which usually cause a loss. I'd suggest:
Varied meta:
Flame Blast or
Flash Fire can remove your opponent in addition to blockers
Lifesteal:
Ankle Cutter
Aegis:
Edict of Shavka
Big Time (aggro's arch-nemesis):
Ankle Cutter
Sites:
Flame Blast or
Streets Aflame;
Casualties of the Cause is also good for this but less versatile versus sweepers or removal piles;
Signal Flare only kills smaller sites but is fine versus something like Skycrag yeti.
Avoid removal which requires sacrificing a unit; you really need all of your units as bodies for finishers like Rally and Skyfire Hellkite.
- If the current meta runs much face aegis, I'd suggest substituting
Granite Coin for 4x Fire Sigils.
Tripwire Grenadin is a campaign card:
- If you're getting your base Grenadin unit Avigrafted often, substitute
Grenarender for Tripwire Grenadin.
- If you just need to cut the campaign, substitute
Mining Team for Tripwire Grenadin. You want to treat Mining Team as a 2-cost card that you
always warp in except under extreme duress.
Upgrade This Deck
0.
- If you want to continue playing a grenadin deck seriously, a set of
Gearcruncher should be your highest priority.
- If you want to continue playing
rally tokens, a set of
Bandit Queen should be your highest priority.
- If you're really a control / combo player at heart, you should take a look at a
Kennadin deck and start building in that direction.
The rest of this guide will assume you're sticking with a mostly-fire grenadin or rally strategy.
1.
Merchants:
Ixtun Merchant should probably be your first upgrade if you intend to branch out to other aggro decks, and your second if you intend to stick with grenadin or rally tokens. You will want the Ixtun merchant rather than the Cen Wastes Smuggler even in Stonescar because a copy of your finisher (Bandit Queen or Gearcruncher) should typically be in your market for increased consistency.
1.
Market Legendaries (single copy):
- If you've built your Ixtun Merchant first, you probably still want a single copy of
Gearcruncher or
Bandit Queen in your market as a finisher until you can shift to your preferred deck.
This should be the only market legendary you ever really need.
-
Jawbone Greatsword is decent removal, can go face, and it's easy to activate tribute when you've been attacking with a board of tokens the entire game, or if you're using Combustion Cell.
-
Flamestoker: Not great when the meta is full of big bodies, but a good way to push damage during a board stall versus lower health units.
-
Kaleb, Uncrowned Prince and
Aspect of Destruction: Alternative finishers when you have a wide board of fire units.
- Not a legendary itself, but to use any of these legendary finishers apart from Bandit Queen, you'll want to run
Combustion Cell to ramp out your wincons early.
2.
Weapons:
- I wouldn't typically recommend adding weapons for this deck because you want almost every card to produce a body that can carry buffs, however:
-
Shogun's Scepter produces a body, and is therefore acceptable.
-
Smith's Hammer can be a good combo piece with Gearcruncher because it ensures that when you activate the ability to damage a unit, all of the extra damage goes through to your opponent. When you don't have this combo readily available, it's generally not wasted on ulted Scraphounds.
3.
Units:
4.
Spells:
- A single copy of
Bore in your market can liberate multiple units from Permafrost or remove an Avigraft. If you typically only need a single attachment removed to win, I tend to prefer
Ruin instead.
- A single copy of
Cloud of Ash in your market often allows you to A+space for lethal.
- A single copy of
Obliterate in your market acts as emergency removal for large blockers, and can often deal direct lethal to your opponent. If you find the meta demands that you use Flash Fire more to remove blockers than to remove your opponent, replacing Flash Fire with Obliterate main deck is also a good option.
- My preferred strategy is often to run
Flame Blast main (here it would replace Skyfire Hellkite) and a copy of
Obliterate in the market. When I'm relying on big fire spells for at least some direct damage, Obliterate often removes a blocker and deals 1-2 Overwhelm damage to break face aegis, permitting me to Flame Blast for lethal after a swing the following turn. I tend to prefer Flash Fire in monofire decks only when there is little or no face aegis in the meta because it acts as a larger finisher for a lower cost. When there's any significant amount of face aegis in the meta or my direct spell damage is incidental / helpful rather than a finisher, I prefer running Flame Blast main because it adds utility as removal on earlier turns.
5.
Relics:
-
Combustion Cell will be absolutely essential for ramping out the majority of your expensive finishers.
6.
Power:
-
Emblem of Shavka can help you avoid flooding while giving you more bodies for aggro.
-
Granite Monument can theoretically do the same, but it's typically not worth the risk of pulling depleted power for your first few turns. Be careful of including too many depleted power in your deck; aggro doesn't fare well unless it can play early units on curve.