The deck is built to be as consistent as possible with only 4-ofs (except for Power and Market cards), perfect Influence, and just one goal - beating the shit out of the enemy with a bunch of huge units.
I'm mostly playing it for the Time XP, but the winrate is pretty good too. It's been doing well against all the Hooru based decks running around. Mono Time gives you easy Dawnwalker activations and makes Thundering Kerasaur trivial. Those are pretty big payoffs and a lot of decks just kind of fold to them right now.