Pledge at least $1 to eternalwarcry.com on Patreon and the ads will be removed as a thank you!

Big Badaboom

Throne Deck By
JankAlchemy
Superdry+6155

Work in Progress
+3

Cost Curve

Type

Faction

Information

Ordnance Scavenger OHK. Once you hit 5 power you should only have at most 4 power left in the deck thanks to your power base being mostly Standards and Monuments.

You will need the following:

- 5 power
- Two merchants
- A source of a 6th power (trail maker/power stone), or an extra merchant for the token
- A finisher (Bottoms Up, Gravewatch Guardian or Tota Pioneer), or an extra merchant for Flame Blast

Fetch Shiftstone Processor and Ordnance Scavenger, which will mill your entire deck and generate a large amount of power. The weapon you pick depends on your finisher.

- Heretic's Cannon can force multiply Tota Pioneer or Bottoms Up, but needs a ready unit (pioneer can't buff itself)
- Warhelm either gives you the OHK with Gravewatch Guardian, or gives Scavenger charge to carry buffs

Alternatively, if you have no finisher or suspect it'll be disrupted, you should have enough power to fetch Flame Blast and deal 30 damage with it.

Thanks to qazzquimby for helping my test and refine this brew!

Details

Shiftstone Cost
Does not include campaign cost
40,250

Premium Cost
204,000

Influence Requirements
3 2 1

Power Sources
10 12 6 1

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
9 35 26 6

Card Types
39 7 8 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]
Into Shadow [Set1004]
Shadow of the Spire [Set1087]

Archetype
Combo

Updated
May 14, 2020

Added
May 13, 2020

Views
1,513

Eternal Version
Shadow of the Spire

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 14, 2020


Advertisement

Comments

blastard Edited Eternal Version: 20.05.12
Why not use East Annex Smuggler instead of Winchest Merchant? Fetches more market cards and can do chip damage. A card to consider is Touch of Force, but that might be overkill since I havent tried the list myself. Not sure why Cykalis, the Burning Sand is there, maybe for pledge purposes, but I would prefer a dual/tri pledge.
Even the new Yuskov can be useful here, no need to attack just sack the unit.
JankAlchemy Eternal Version: 20.05.12
East Annex Smuggler is in the list :p

Cykalis because I wanted a body that has overwhelm and charge, plus pledge fixes power. This is open slot so feel free to experiment with this one. Personally I'm considering Journey Guide to see if that can smooth the combo without compromising the transmute point (having a mana dork bring you back down to 4 power sucks).

New Yushkov is an interesting idea, costs 8 but protects from fast removal. Only issue is that it can't win on its own and doesn't advance the win condition.
Comment Deleted