Ordnance Scavenger OHK. Once you hit 5 power you should only have at most 4 power left in the deck thanks to your power base being mostly Standards and Monuments.
You will need the following:
- 5 power
- Two merchants
- A source of a 6th power (trail maker/power stone), or an extra merchant for the token
- A finisher (Bottoms Up, Gravewatch Guardian or Tota Pioneer), or an extra merchant for Flame Blast
Fetch Shiftstone Processor and Ordnance Scavenger, which will mill your entire deck and generate a large amount of power. The weapon you pick depends on your finisher.
- Heretic's Cannon can force multiply Tota Pioneer or Bottoms Up, but needs a ready unit (pioneer can't buff itself)
- Warhelm either gives you the OHK with Gravewatch Guardian, or gives Scavenger charge to carry buffs
Alternatively, if you have no finisher or suspect it'll be disrupted, you should have enough power to fetch Flame Blast and deal 30 damage with it.
Thanks to qazzquimby for helping my test and refine this brew!
Even the new Yuskov can be useful here, no need to attack just sack the unit.
Cykalis because I wanted a body that has overwhelm and charge, plus pledge fixes power. This is open slot so feel free to experiment with this one. Personally I'm considering Journey Guide to see if that can smooth the combo without compromising the transmute point (having a mana dork bring you back down to 4 power sucks).
New Yushkov is an interesting idea, costs 8 but protects from fast removal. Only issue is that it can't win on its own and doesn't advance the win condition.