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Set 5 TFS Dark Heart//Dark Praxis

Throne Deck By
IlyaK1986
IlyaK1986+0568
The Great Parliament // Owls and Dragons

+12

Cost Curve

Type

Faction

Information

Welp, since ChildRoland apparently isn't giving us the latest list of his most famous brew, I decided to rebuild it and see how it plays. Moral of the story: moar cards, moar beatsticks, moar wins. And Darya's deadly + HotV's or Xo's direct damage leads to funny interactions.

Unlike my AP ramp, which I think was a fairly new innovation, I think this list is fairly self-explanatory. Core is obviously your Praxis midrange beatdown, with all units surviving gun down. Here are the new inclusions:

Xo: we've seen him be an all-star in just about any fire deck, as he's a fatty that replaces himself. In a deck with Darya, who can give him deadly, it also means he can wipe boards since a single ping from a deadly Xo kills a unit. Oh, and then he domes your opponent for 12. It isn't as much of a magical christmasland as you think. Untap with Xo -> power -> amplify with Darya -> kill an enemy unit with the treasure trove. Obviously gets a lot better with 10+ power.

Darya with overwhelm units is obviously phenomenal, curving Xo into her is hilarious, dark returning deadly berserk HotV is obnoxious, makes teachers of humility trade up later in the game. Praxis mid should probably run 4, but in dark heart, 3 should suffice.

Sabotage: not a new set 5 card, but I never saw childroland run this. Sometimes, your opp has more removals than you have sabos and fatties combined. But when they don't, and you take out a critical piece of removal, people start to die quickly once they can't answer a big "do-nothing fatty".

Removal suite: 4 torch is a duh, then purifies are extra copies, as you're essentially weakest early on when you're setting up a 3F power base. Maindeck banishes take out avigrafts allowing you to remove locks, and you have an additional one in the market. A pair of ICBs rounds out the suite for tagging cards you otherwise can't deal with, but I hate 4-cost removal in general.

Market: choice of 5 drops from the Auralian ramp depending on the influence you're hitting, choice of interaction, and lategame carnosaur to 2 for 1 just about anything in the format.

So yeah, not sure how well the deck is actually positioned in the format, but the idea is that a deck that throws a bunch of HotVs at someone can only be so bad. So, take it out for a spin, see how you like it, and let me know which changes you decide to make.

Details

Shiftstone Cost
Does not include campaign cost
88,550

Premium Cost
325,600

Influence Requirements
3 3 2

Power Sources
14 17 11 17

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
19 12 16 25

Card Types
32 0 23 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Midrange

Added
January 6, 2019

Views
6,676

Eternal Version
Defiance

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Deck URL

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Comments

Trrroll Eternal Version: 1.45.4
Is Xo still worth crafting after nerf?
IlyaK1986 Eternal Version: 1.45.4
Absolutely.
Watesapo Eternal Version: 1.42.3
I played today from rank Diamond II to Diamond I, hitting something like 9-2. This deck handles pretty well the actual shifting meta. Even against Vara grindy decks I could steal a couple of the games. I did change 3 Darya --> 3 Moonstone Vangard because the combo is too hard to pull and the lack of draws against control and heals against aggro its something Vanguard can really improve. Fantastic deck and pretty fun to play, thanks!
HamAndSwiss Eternal Version: 1.42.2
Really fun deck. I've snuck a couple copies of xenan initiation in and I really like it. As if the recurring deadly berserk weren't enough, now they have killer too. Works great to trade up poison units, free activations of worldbearer and xo (granted both are expensive combos)

Did you give killer effects a try? if so, what made you cut them?
IlyaK1986 Eternal Version: 1.42.2
Basically I felt like the hard part was getting my units to stick for a killer attack. If they stuck, and I was in position to make a killer attack, I was already ahead, so I wanted other forms of interaction.
HamAndSwiss Eternal Version: 1.42.2
That is super sound logic. My issue was also that threats didnt seem to stick so my logic was "at least I can get a killer proc off" and I think I only put in a copy in the market and maybe 2 in maindeck over sabo? I tend to under rate sabo though
chalupabatman Edited Eternal Version: 1.42.2
Went 7-0 climbing from silver 1 to gold 3. Works well in current meta at low ranks if you're climbing up.
Pretty much steamrolled my opponents.
IlyaK1986 Eternal Version: 1.42.2
Yeah time midrange will do that sometimes. Keep climbing!
RentalHonda23 Edited Eternal Version: 1.42.2
Playing a few matches of this deck in ranked I find myself low on cards quite often, Xo is the only draw mechanic this deck has. When I play a big boy and it gets removed gas tank runs empty, basically just end up sitting with my 0/4 merchants while I get shit on. The Darya combo with Xo is a fun idea, but unless he has charge he's just going to get removed instantly.

- Quarry would work in this deck I think, atleast for me.
- Would swap Carnosaur with Xenan Initiation, or Cykalis.
- Cykalis and Darya combo with return from void seems interesting, and atleast you get to attack before waiting a turn to have a unit being removed.