Since i haven't played in a while, it took me some hours to get used to the new Expansions and their possibilities.
Obviously this is a plain Control deck, with answers to almost every threat i could find:
-
Vara, Vengeance-Seeker Remove Aegis and maybe get a sweet Lifesteal
- Multiple single removal
- Mass removal
Hailstorm &
Stray into Shadow
- Stun
Winter's Grasp
- Spellpoke
Vara's Favor &
Plague
- Unitpoke
Argenport Sewers
- Nightfall renewal
- Mill / Hand Removal
Shakedown &
Azindel's Gift
- Occasional Board Drops with resistance to Hailstorm (atleast 4 Health)
- Optional Winning Condition / Comeback
The Witching Hour
I tried to keep the Power low, as the deck works almost perfect at PPSS
With all the Card draw via Nightfall, i though about adding in
Maul in Exchange for maybe Witching Hour &
Azindel's Gift, but i need testing on that, before i can consider that Option to be viable
Suggestions are welcome, as decks are never perfect, there's always a way to improve.