Okay guys... as usual, I always cross reference my decks with stuff on warcry to try my best to ensure it hasn’t been done yet. Welp, I found another blast to play! (In my opinion)... at first glance it may appear clunky and slow, but let me just say that Reactor forge? MVP!!.. card is sooo good!
Now, initially I was running into a problem where the forge would go off, but I would have no life to work with due to the downside.. seems I’ve done my best to solve the problem by implementing some lifegain tech into the deck.. the best payoff is Arcanum Battery, being able to Kairos into a 0-2 cost 6/6 to remove anything on the field or smash face.
I had to balance support cards and removal, hence the 4 sear, 1 discovery, 1 feast.. the rest, you just need to ramp into... market spells, although would benefit from Crack the earth, I felt just needed the broker so I opted for just that... mostly marketed spells to trigger battery off of the draw, pull gas, stem bleeding, or just close out the game.. as always, it’s up to you!
I am currently 7-3 with the deck, and will continue testing this build and am most certainly looking forward to thoughts and comments. Take care guys!
UPDATE: after my record went to something like 15-8 I had to revamp the deck to be more interactive.. these are the changes which SEEM more stable but more testing will tell!