Fire - Primal - Shadow Infiltrate
It’s 3 factions but you only need one influence from each
The deck consistently gets turn 3-4 Infiltrate procs with 4 copies each of scream and secret passage with a virtual 11 copies of the former(3+8 merchants) and 6 of the latter.
You also get the turn 2 procs with a seat of cunning + chairman’s contract(dumping your creatures) and a scream in hand more often than you think. If you hit beastcaller with it you basically win the game against any matchup as the 5/5 beasts sooj get unblockable.
Note that when using dark return your creatures keep their flying+charge and/or unblockable. Also that secret passage gives you 2 unblockable units in one turn for 3 power(it gives the first one free without drawbacks as soon as you play it, perfect for your 2 5/5 beasts).
This deck has the potential to close out games early or grind out control by drowning them in draw value. I don’t think i’ve ever lost to the popular Howling peak + Xo netdecks you see everywhere with this list because combust and permafrost shuts their low number of threats down so efficiently and their lack of fast removal outside of torch gives me free scream procs.
Rakano and Skycrag aggro also folds to multiple 5/5 beast double blocks from recurring beastcallers.
Run Kerendon Steward or Rhysta, Acanthas Herald instead of ripknife assasin and Master Cartographer in place of quarry if you want a campaign-less version.