This deck wants to swarm the field and boost our grenadin.
I know this deck is terrible against decks that have lifesteal, stun (
Permafrost/
Crystallize), flying-dependent decks, void silencing (
Steward of the Past,
Statuary Maiden), cards that can kill both units and relics, negating my spells (
Backlash) and also decks that have quickdraw units.
Not only does this deck get shrekt because of
Harsh Rule, it'll be ruined by even a single lightning storm (besides Topple tower). Good luck, you'll need a
Disassembler that isn't silenced.
This deck is terrible too because there is no life gain in a fire-only deck.
Yet I love this deck, because it's rather quirky. It also has grenadins! I just wanted this deck to be casual.
Other than that?
...Yeah.
--
Anyways, explanation of my card choices:
While
Rally is temporary, it is cheaper and surprises the enemy more. Thus
Barbarian Camp stays away from my grenadin.
Scrap Hound: Yes, this card will lose to deadly, but it'll get rid of sandstorm titans! It can be permafrosted and whatever a grenadin's fate can be. However, I now run this because burn out... isn't too good. My deck gets burned out before I can even use burn out.. .:(
Into the Furnace: While it needs a grenadin in the void to be effective, it's still better than
Piercing Shot in my opinion that while the latter takes Aegis away from both the enemy and the unit in question, unit removal is what I need the most. Let
Disassembler,
Coalscrounger, or
Tripwire Grenadin take away the opponent's aegis.
--
Cards I don't want put in:
Improvised Rubbler: Way too high! I was very tempted to put it in because it fits the theme, but that's not why you should play a card.
Piercing Shot: See Into the furnace above.
Soulfire Drake: With the nerf it got, it's way too expensive :(
Gearcruncher: While a very fitting card for my theme deck, Toppletower is better because it's cheaper. It's also way too expensive :(
Sparkbot?! Most of my cards shouldn't be played after you attack, so that's why I don't put Sparkbot OR Powderkeg Rider.
Tumblebang: I don't need more power usually, I just want more attack. Even though this has a bit more attack, it just doesn't contribute much to the swarming and boosting of grenadin and/or
Toppletower.
You could argue
Grenadin Cannoneer is good because it has 5 attack, but it is easily defeated by too much, and ideally should be played after I attack for its weak and unlikely-to-go-off spark effect, which is a big no-no.
Burn out: Is a fast spell with the ability to take out Statuary Maiden and Rindra, thank goodness! Plus, if a unit is Permafrosted this card will give it one last use before it... burns out. However, this is really expensive. Like, anything over 4 now is way too expensive.
Why am I even putting this on here AND in public?!
Because sometimes, this deck DOES win.
*If you don't have the Dead Reckoning Campaign card,
Tripwire Grenadin, you can substitute a
Kaleb's Intervention or
Recogulator, so that you can have another unit.
**I always seem to have a hard time running 4 or 5 drops in this deck. I first experimented with
Jekk, Hunted Fugitive,
Shogun of the Wastes,
Soulfire Drake,
Flash Fire, and
Obliterate for my 5 drops, but I had a very hard time getting to 5 power. 4 drops like
Burn Out and
Barbarian Camp are still near and dear to my heart. However, getting to 4 power is hard. Sadly, I had to take
Recogulator out. But at least I gained
Tripwire Grenadin.
***No
Kaleb's Favor, then?? Even though I have a hard time getting my power, it might make me power flooded. I was thinking of maybe taking out
Assembly Line but alas, even though
Black-Sky Harbinger will take my grenadin out, I hope to finish the game before turn 6 (LOL!)
Like I said, this deck is VERY casual, okay?? It barely has a few rares and no legendaries. If you're a quirky player like me, I hope you like this deck.