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Stonescar Aggro Reborn

Throne Deck By


Cost Curve




Second draft of post-balance Stonescar aggro. Made a video of the first draft as well


Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
3 2

Power Sources
19 17 12 1

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
15 26 20 9

Card Types
33 0 22 0 25

Contains Cards From Campaigns
Dead Reckoning [Set1003]
Into Shadow [Set1004]
Homecoming [Set1005]


May 3, 2019

April 23, 2019


Eternal Version

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 3, 2019


extesy Eternal Version: 1.46.7
What is the best card to replace Vicious Highwayman with?
NeonBlonde Eternal Version: 1.46.7
It is going to depend on the meta, and it is too soon to tell for sure. For now you can kinda just change it w other random good SS cards and see how it works. Given that this version is a bit outdated, I would def include Eclipse drake.
DeadRiverDraw Edited Eternal Version: 1.45.7
Your thoughts on the Ponysnatcher/Rakano Outlaw switch, Neon?
Jkjkgrl Edited Eternal Version: 1.45.7
No card draw? I like crimson maul nice body and reduce cost
Might craft vicious highway man

Btw any one have some advice what legendary I should craft?

I run gauntlet all day

Guess runner saved me during the double dmg boss
I like it

How do people get so many twitch drops I have it on all day and night and I get like 3 cards...;1004-18:2;1-8:4;1-269:3;1-268:3;1005-17:4;1-259:3;1002-13:4;1-402:4;4-217:4;4-218:1;5-168:4;1002-3:3;1004-19:4;1005-4:3;3-235:1;1-1:6;1-249:6;1-426:2;3-268:3;0-60:3;4-1:2;1-419:3;&market=1-392:1;4-211:1;1-389:1;4-224:1;1-387:1;
BHV Eternal Version: 1.45.7
Last chance vs dark return? Agree with a lot here (Vara beats BQ because no grenadin drone or assembly line) but imo return is just better. Buffs and still cheap and no voidbound.
NeonBlonde Eternal Version: 1.45.7
IMO this is a preference thing. I like the tempo advantage of the free spell, voidbound basically never comes up when you have 2 copies, and the fact that I can wait until I want to play the unit before I need to make a decision. The difference is ultimatly small, and I won't fault anyone who goes the other way.
BHV Eternal Version: 1.45.7
The only reason I say it is you can still do stuff like return into 4 drop on 5, return into 3 drop on 4 etc. But I can understand the desire to do up to 3 things a turn like on 5 4 drop + torch their thing + chance a 3 drop or smth. I need 3 highwaymen + queen so I might wait until after I craft my xos that I scrapped like an idiot (Temporal Control wasn't worth). But looks cool. I'd like to test a more all-in v with assembly line, grenadin drone, 3 main combusts, madness, queen the whole package, but this looks decent for a first try at stonescar aggro. Thanks for the interesting list!
Ninjacan Eternal Version: 1.45.7
I mean, it happens very often that you don't have the untapped land on turn 5, and if you have dark return, you lose a turn. idk. I've been playing last chance, I think the zero cost has been relevant more often than +1+1. and voidbound has never mattered
BHV Eternal Version: 1.45.7
It's a close call. Considering that there's only 2, so yeah as you say voidbound doesn't come up, the deck has no additional ways to find power other than Rhysta and Shakedown nightfall, and that you've actually played the deck lol I'll trust your judgement on this and try last chance first.
darasirous Eternal Version: 1.45.7
where is MS Bandit Queen only one in merchant are you seriously
Jkjkgrl Eternal Version: 1.45.7
Why would you need more? Just crafted a new,
NeonBlonde Eternal Version: 1.45.7
wackpack Eternal Version: 1.45.7
Love it. Thanks for sharing!
ReflectingMyDescent Eternal Version: 1.45.7
pretty good list. not sure about no one drop though.
Ninjacan Eternal Version: 1.45.7
it's really because of snowball. it's just such a blowout
Jkjkgrl Eternal Version: 1.45.7
Yeah but I still prefer the BLK merchant, I'll attack into big units with out fear lol chip away 2 hours at a time.
Ninjacan Eternal Version: 1.45.7
2 hours at a time? good lord, how long are your games??
Jkjkgrl Eternal Version: 1.45.7
It was a joke just hit them with.2 dmg for 2 hours lol
Epsilon Eternal Version: 1.45.7
I really like this build; it seems a lot more versatile than the more all-in versions that pretty much bank on hoping to get a Rapid Shot onto an otherwise worthless Berserk unit and then praying that you have enough reach before you run out of gas. Nice work!