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League: Dark Frontier May 2019 V2.0 (Thanks, YurickYu!!)

Event Deck By
GumbyMan
GumbyMan+2513

+1

Cost Curve

Type

Faction

Information

Event Information

League - Chapter 30: Dark Frontier
May 1-31, 2019
“The Shadowlands will rot yer insides and dry you out if you’re not careful; it’s a deadly place to wander without a guide.” – Jekk

Details

Shiftstone Cost
Does not include campaign cost
5,600

Premium Cost
38,400

Influence Requirements
2 2 2

Power Sources
6 6 6

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
18 7 1 1

Card Types
18 3 6 0 18

Archetype
Midrange

Updated
May 24, 2019

Added
May 15, 2019

Views
194

Eternal Version
v1.46 - Dark Frontier

BBCode For Comments

Deck URL

Revisions (Since last major patch) May 24, 2019

Main
Removed
0 Endure x1 1 Be Gone x1 1 Firemane Cub x1 1 Harbinger's Bite x1 1 Hidden Shiv x1 1 Ironfist Faithful x1 1 Jack's Knife x1 1 Knifejack x1 1 Oni Samurai x1 1 Pilfer x1 1 Rambot x1 1 Sanctuary Priest x1 1 Snowrager x1 1 Svetya's Bravery x1 1 Urn of Choking Embers x1 2 Backlash x1 2 Conflagrate x1 2 Crownwatch Longsword x2 2 Ephemeral Wisp x1 2 Flamebelcher x1 2 Gruanform x1 2 Kosul Huntsman x2 2 Lost Scroll x1 2 Packbeast x1 2 Piercing Shot x2 2 Praxis Stranger x1 2 Rakano Stranger x1 2 Reinforced Towershield x1 2 Sporefolk x1 2 Stonescar Stranger x1 2 Teleport x1 2 Trail Runner x1 2 Workshop Tinker x1 2 Yeti Snowchucker x1 3 Censari Brigand x1 3 Copperhall Shieldman x1 3 Courier Albatross x1 3 Crownwatch Deserter x1 3 Dispel x1 3 Display of Ambition x1 3 Flash Freeze x1 3 Fledgling Avisaur x1 3 Foothills Alpha x1 3 Guard Dog x1 3 Hipshot x1 3 Iron Hook x1 3 Lazy Firemane x1 3 Loyal Watchwing x1 3 Miner's Canary x1 3 Rally x1 3 Replicator Engine x1 3 Sandcrawler x1 3 Scavenge x2 3 Shepherd's Horn x1 3 Skysnapper x1 3 Stoneshaker x1 3 Stormcrasher x1 3 Treasury Guard x1 3 Tumbling Sloth x1 3 Umbren Deathwatcher x1 4 Battleblur Centaur x1 4 Champion of Vengeance x1 4 Consuming Greed x2 4 Copperhall Recruit x1 4 Court Mage x1 4 Eternity Core x1 4 Galeprowler x1 4 Gathering Lights x1 4 Hardsight Cyclops x1 4 Hunter's Harpoon x1 4 Jotun Cyclops x1 4 Mortar x1 4 Nesting Avisaur x1 4 Rejection x1 4 Ridgeline Watcher x1 4 Sanguine Sword x1 4 Serpent Trainer x1 4 Siege Breaker x1 4 Spiked Buckler x1 4 Spitfire x1 4 Swift Stranger x1 4 Thunderhoof Warrior x2 4 Towertop Patrol x1 4 Umbral Edge x1 4 Valkyrie Militant x1 4 Xenan Augury x1 5 Ancient Excavator x2 5 Broken Wing Brawler x1 5 Cliffside Caretaker x1 5 Duelist's Blade x1 5 Jotun Warrior x1 5 Skycrag Wyvarch x1 5 Umbren Thirster x1 5 Wildfire Censari x1 6 Aerialist's Khopesh x1 6 Dashing Rapscallion x1 6 Direwood Prowler x1 6 Fortunate Stranger x1 6 Iceknuckle Jotun x1 6 Oathkeeper's Hammer x1 6 Shamanic Blast x1 6 Spirit Drain x1 6 Voyaging Lumen x1 7 Dormant Sentinel x1 7 Starved Vorlunk x1 8 Improvised Club x1 7 Siraf's Choice x1 9 Sindok, Rage Incarnate x1 Praxis Banner x1 Token of Instinct x1 1 Training Ground x1 2 Devour x1 3 Kosul Recruit x1

Comments

YurickYu Eternal Version: 1.46.5
My league this month is over. I end 35-5 (make 10-0 this Week). You can put the cards you get this week and i help you tomorrow.
GumbyMan Eternal Version: 1.46.5
Posted! The remainder of the new cards from the two new packs did not bring much value to this deck.
YurickYu Eternal Version: 1.46.5
I am not a big fan of Isolate. Darkweave Enchantress is fun. Put it instead of Kosul Recruit. Retribution is great. Eviscerate is ok. Reinforcements i don't like so much in limited. I think the best to do is: + Enchantress + Retribution + Eviscarate - Kosul Recruit - Training Ground - Devour.
GumbyMan Eternal Version: 1.46.6
Done! It's a wrap! Today, I got beat down from D2 to D3 in ranked... ugh... Gotta get to Master soon so that I can play League!
YurickYu Eternal Version: 1.46.6
Today i go to D1 to D2 now return to D1. Looks like will be hard get master again . . .
GumbyMan Eternal Version: 1.46.6
21-19 was my final. I had power issues in about a third of my games, including my wins. A lot of times I needed 2 of one faction and got it too late to matter.
YurickYu Eternal Version: 1.46.6
The lack of double power is really bad. I normally like use 3 double influence power minimum. But next month you will get a best result.
GumbyMan Eternal Version: 1.46.6
I sent you a message on Discord, FYI.
GumbyMan Eternal Version: 1.46.6
I won every game where I dropped Grinva. But, getting there was a challenge. I may try to play earlier next month, too. Thanks!
GumbyMan Edited Eternal Version: 1.46.5
Hey man! Good job on that 35-5 ratio---very impressive! I reviewed the new cards yesterday. It appears that five cards in the new packs. I will post the new batch later! I am so strapped for time this week. I hope to find the time to get to Ranked Masters (Currently D2) and complete my 40 league games this May... :( Thanks for your help!
YurickYu Eternal Version: 1.46.3
1 Lock Horns (Set4 #207)
1 Training Ground (Set4 #59)
1 Argenport Stranger (Set2 #246)
2 Bannerman (Set5 #252)
1 Barrel Through (Set5 #82)
1 Bold Adventurer (Set1 #77)
1 Devour (Set1 #261)
1 Fall Short (Set5 #84)
1 Illumination Wisp (Set4 #61)
1 Longshot Marksman (Set2 #142)
1 Herald of the Parliament (Set4 #118)
1 Kosul Recruit (Set5 #91)
1 Makeshift Barrier (Set5 #254)
1 Karmic Guardian (Set1 #341)
1 Loyal Falcon (Set5 #99)
1 Streetwise Informant (Set2 #240)
2 Wurmstone (Set4 #86)
1 Awakened Sentinel (Set2 #57)
1 Downfall (Set4 #135)
1 Elder Astrologer (Set5 #175)
1 Mithril Mace (Set1 #171)
1 Grinva, Breaker of Will (Set5 #250)
1 Minotaur Ambassador (Set1 #346)
2 Powerbreach Sentinel (Set5 #70)
6 Time Sigil (Set1 #63)
6 Justice Sigil (Set1 #126)
6 Shadow Sigil (Set1 #249)
GumbyMan Eternal Version: 1.46.3
Thanks YurickYu! So, what is the “recipe” that you used to make this deck?
YurickYu Eternal Version: 1.46.3
My strategy to make a sealed deck:

1) 6 prints of your deck (Fire, Time, Justice, Primal, Shadow and Multi-None-Power).
2) Remove all trash cards.
3) See all non-trash cards and remove 2 faction.
4) See if is better to make 3 faction, 2 faction splash or mono faction splash.
5) After i choose the faction combination i go to the spells and start removing spells until i have beetween 3 and 7.
6) After choosing the spells i go to attachment and choose to have beetween 0-3.
7) After choosing the spells and attachment i go to site (if any), then the units.
8) After all non-power cards have chosen i go to the powers and i normally like 18 powers. Can be 1 Seek Power + 18 or 2 Seek Power + 17 (depend on the number of high cost units.

OBS 1: Rules 5 to 7 can be different if you need a special type of deck.
OBS 2: Note the number of double influence you have. Example: 3 cards in your deck need 2 S and 2 cards need 2 T. Also see the number of cards from each faction to help your mana base.

For the units:
1-2: 4-6
1-2-3: 8-10
1-2-3-4: 11-13
1-2-3-4-5: 14-16
1-2-3-4-5-6+: 18-19

For Attachment: 1-3 with max. 1 that cost 6 or more.

For Spells: Min. 1 or 2 buff, Min. 3 removal. Max. 1 that cost 6 or more.
YurickYu Eternal Version: 1.46.3

1) With your list:
I start with Fire. Useless and/or Weak:
Firemane Cub
Hidden Shiv
Rambot
Urn of Choking Embers
Hipshot
Stoneshaker
Spitfire
Swift Stranger (not enough Strangers)

2) Then Primal:
Snowrager
Backlash
Gruanform
Reinforced Towershield
Yeti Snowchucker
Fledgling Avisaur
Foothills Alpha
Galeprowler
Rejection
Jotun Warrior
Iceknucle Jotun

In this part i think your current primal aren't enough to play Primal.

Then i go to the other 3 factions and see they are good and better than your Fire.

Now the Deck:

3) Spells:

Useless or weak:
Endure
Be Gone
Harbinger's Bite
Pilfer
Svetya's Bravery
Lost Scroll
Teleport
Dispel
Scavenge
Gathering Light
Xenan Augury
Spirit Drain
Siraf' Choice

Then i keep the 6 remaining.

4) Attachments:

Useless or weak:
Jack's Knife
Crownwatch Longsword (i know some players like it)
Iron Hook
Shepherd''s Horn
Eternity Core
Sanguine Sword
Spiked Buckler
Umbral Edge (good in ramp deck)
Aerialist's Khopesh (you have enough flying in your deck)

Playable card, but cut due enough 6+ cost units:
Oathkeeper's Hammer
Improvised Unit

5) Units:

Useless or Weak:

Cost 2 or lower:
Fire Strangers
Ironfist Faithful (have enough Flying)
Knifejack
Oni Samurai
Sanctuary Prist
Ephemeral Wisp (good in ramp or sacrifice deck)
Packbeast
Sporefolk (good in reanimator deck)
Trail Runner

Playable, but cut due enough cards in that cost:
Workshop Tinker

Cost 3:

Useless or Weak:
Loyal Watching
Miner's Canary
Replicator Engine (good if you have 4 copies)
Treasury Guard
Umbren Deathweaver (good in self-mill deck)

Playable, but cut due enough cards in that cost:
Copperhall Shieldman
Guard Dog
Sandcrawler

Cost 4:

Useless or Weak:
Champion of Vengeance (Worst Champion. Bad even in 2 faction)
Consuming Greed (not enough relics)
Valkyrie Militant (not enough weapons)

Playable, but cut due enough cards in that cost:
Copperhall Recruiter
Towertrop Patrol (have enough flying units)

Cost 5:

Useless or Weak:

Ancient Excavator (not enough relics)
Umbren Thirster (not enough lifesteal)

Playable, but cut due enough cards in that cost:

Broken Wing Brawler (have enough flying)
Direwood Prowler (is not for this deck)

Cost 6 or more:

Useless or Weak:

Voyaging Lumen (not enough lifesteal)

Playable, but cut due enough cards in that cost:
Dormant Sentinel (have enough TT units in your deck)
GumbyMan Edited Eternal Version: 1.46.3
Thanks for your feedback! Just curious about leaving out a few cards. What is your reasoning for leaving out Sandcrawler, Dormant Sentinel, Xenan Augury, Lost Scroll, Sanguine Sword, and Iron Hook and leaving in Awakened Sentinel?
YurickYu Eternal Version: 1.46.3
Sandcrawler: Good card, but you have enough 3 cost units.
Dormant Sentinel: Playable, but you have enough 6+ cost units and he is TT.
Xenan Augury: Bad in early games and you already have Devour. Remember to chump block and sacrifice the unit for Devour. Also Devour can stop lifesteal from the opp too (if you block and sacrifice).
Lost Scroll: Good in ramp deck, but your deck is not ramp.
Sanguine Sword: Playable in decks with more units to sacrifice because if you don't sacrifice he will be bad.
Iron Hook: Ok card, but you have better removals.

Awakened Sentinel: Warp, Endurance and a good body. I really like use it in limited.
GumbyMan Eternal Version: 1.46.3
Ok, I see your logic now. Thanks! :D So, do I wait five days to get two more packs for this deck, or do you think it's strong enough to play now?
YurickYu Eternal Version: 1.46.3
I think is better wait the 5 days for 2 more packs.