Counsel of Heroes but there's way too many heroes. Let's blow some up!
This is a pretty high-risk deck but that also makes it fun - the general idea is to bait the enemy into playing units that get pulled into
Pristine Light range, while playing a midrange deck that can take advantage of the stat increases. Revenge also works nicely with Counsel of Heroes, getting twice the buff, hauling up units slightly faster and also coming out sooner as you keep playing units.