This began just to see how an armory deck would play without justice. It went through a number of iterations bouncing between aggro and control until it became what it is.
Game plan
The centerpiece of the deck is
Smuggler's Stash. This lets you draw up to 2 units and 2 weapons, granting you some of the best card advantage under the right conditions. Of course, this deck is made to procure such conditions.
Out of the 14 relic weapons, 12 of them are "single use" 2-cost 1-armor weapons with some added utility, meant to poke at the opponent when possible and to kill enemy units. Don't be afraid of throwing them away if you can do either thing.
Tips & tricks
-All of the "single use" weapons are interchangeable with one another (In fact, the weapons on the sideboard count too. The ones on the main deck are just my personail choice)
-On the early game, the best discard for
Catalyze is fodder for
Smuggler's Stash. In such case I would recommend
Shugo's Hooked Sword,
Amethyst Monument, or
Detonation Cannon.
-
Improvised Rubbler can be a decent replacement for
Shugo's Hooked Sword, but I don't prefer it.
-The deck is decent in pvp, but I would put
Bore on the market and
Send a Message on the main deck.