not sure on the number of top end 7 cost sentinels to run yet, but no more than 3t. As I want them a bit later on, once i have a decent number of relics in play 5+ probably enough
after trying the bee 1 drop promo for around 20 games was enough evidence for me that it wasn't quite doing enough
and also after testing more, rather than try replaying the 4 drop insect i added a bit more draw instead so i could draw into them instead
i also run a 2-2 split of sandstorm scarf and privilege of nobility as both flyers and mill can be problems i ran into a ;lot HUNT and MILL decks, as this is a combo deck any loss of key combo pieces really hurts it. Adjust the number of privilege or scarf according to the decks you are facing