Went from Gold III to Masters with this.
Do you like to draw a lot of cards but also be a midrange deck?
I present something that has often times had better fuel economy than a control deck
while still having a fair matchup against aggro and midrange.
Let's first talk about Jotun Feast-Caller.
He is my favorite card in this game and I wanted to find a good and viable place for him. This is definitely the spot and often is the MVP of the deck. I will very often get 2-3 cards on attack with him because aegis is difficult to deal with. The best combo is to attack with him, then Mirror Image
him to get a copy that gets the same buffed card draw amount on attack. Since he has aegis, he frequently disrupts control plans when you follow up with back to back threats.
: is another card draw engine.
: The deck doesn't use any flying units so sandstorm titan patches that up along with the suite of removal/disruption at your disposal.
: Is another giant threat for your opponent to deal with. He also ramps and combos well with mystic ascendant. More often than not though he seems to be more like, "Summon: Eat an opponent's removal spell". This is why he's only 2x but still has been a great card when he sticks because of overwhelm, ramp, and combo with the mystic.
Cirso, the Great Glutton
: Huge threat that dodges annihilate and demands a removal from midrange opponents, otherwise he's pretty much unblockable unless they want to 3-1 for it. The overwhelm is also punishing because they can't chump it.
: Works really well with each of your bombs. It gives you the versatility of playing any bomb you have out with the benefit of only costing 3. This card has won me a ton of games and did I mention it combos really well with Jotun Feast-Caller
Now let's talk about the supporting cards... Trail Maker
: Has been a fantastic influence fixer because we need triple primal and/or triple time by turn 5.
and Wisdom of the Elders
: Help you find the power you need to get to 6 and to dig for threats when you're running low.
: This seems insignificant, but levitate is an understated card. Lots of decks are playing aegis units which this pops while also being a cantrip. It can just draw you a card if your desperate to dig. It also gives Jotun Feast-Caller
flying so he can go over your opponent's units and reward you with additional card draw.
Removal/Disruption Suite Permafrost
: Solid removal.
: Good at protecting Jotun Feast-Caller
from relic weapon attacks. Also good against Icaria, the Liberator
, other aegis units, and other things you need dead that are attacking.
: This card is awesome and even though it still gives your opponent a unit, often times it will be near irrelevant as it won't go with their gameplan and they have to recast it. I don't think this card has ever let me down. Additionally, if you're desperate, you can even equivocate one of your own units back to hand in response to a board wipe.
: Mass Aegis popping, but more importantly it deals with early game threats. Despite having the unfriendly nature with Feast-Caller, this card looks better than Lightning Storm
due to the emergence of combrei aggro and the ever looming Rakano with butts at 3. This card is more important in the early game anyways so by the time you have Jotun Feast-Caller
out you shouldn't need this and can be an easy tuck away with Strategize The Powerbase
This deck runs 25 power, but the card draw makes it very rare for power screw to happen. Trail Maker
and all the dual powers make influence fixing a breeze. Despite us needing PPP and/or TTT by turn 5 it's super easy to achieve. Often times I'll find myself throwing a different influence color completely from the Trailmaker to try and throw off my opponent. Cobalt Waystone
helps protect against Azindel's Gift
and Rain of Frogs
The deck overall has a fair
matchup across the board. It can often times outgrind control. Stalling the board with disruptions and hailstorms till I can get out the big guys is useful against aggro. The disruptions and Cirso are effective against midrange. Polymorph and equivocate are necessary against bombs requiring immediate answers. The only deck this tends to get wrecked by is armory because our answers all relate to units and spells and by the time we land a target it usually gets swept away by their removal to keep their lane clear. Azindel's gift also is a major bummer and so Disjunction
may be something to look into to help aid in both of those matchups. I just didn't add it because it's a narrow card and we don't really have many attachments to get back with it.
I wanted to build a deck that gives you options and makes you think about your next move. I think this deck does that well. It is difficult to wield and you definitely need to anticipate what your opponent is going to do, but it is super fun when you see its power. Let me know what you think though.