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Eilyn's Ground part 3

Throne Deck By
ImzeBob

+3

Cost Curve

Type

Faction

Information

A'right we trying a 3rd version (the 2nd version being unplayable jank), do note again that the deck is more about theorycrafting and fun then competitive viability, still memed it to master with it so i guess it work for me.

To draw we use Auric Interrogator and Xenan Obelisk (Bonus point for getting lifesteal from Xenan Lifespeaker and even more if you have a Mask of Torment in play).
We also will use Display of Knowledge to draw the relic we need, if we were unlucky enought not to draw them.
Our goal is to stall the game long enough to get to 10+ mana and all the component we need. For that we will use Xenan Lifespeaker , Learned Herbalist , Xenan Obelisk , Colony Matron , Mask of Torment and both Merchant.

So after stalling the game, whats our gameplan? It's simple, we stalling some more. We are trying to get 2 Eilyn, the Rising Storm and an Ancient Excavator in our void, as well as a Dumping Ground and Porcelain Mask equipped. Now we just need to hit at least 10 mana so we can trigger Dumping Ground and abuse the Ancient Excavator summon and the fact that Dumping Ground sac itself to boost the number of hit we can get on all of our Eilyn, the Rising Storm by continuously repeating this combo. Even better if you get to 14 mana (thanks Mask of Torment) you get to play Dumping Ground and sacrifice Ancient Excavator to reduce the ennemy stat, which will get usefull when we get to the point of playing both Eilyn, the Rising Storm via Dumping Ground to get their ultimate trigger + overwhelm against targets with reduced health.

Also, do not hesitate to use a Dark Return on Eilyn, the Rising Storm to give her lifesteal from a Xenan Lifespeaker, or use the Ancient Excavator + Dumping Ground combo to get a Eilyn, the Rising Storm ultimate trigger to clear a board or gain health and maybe mana (in the case of using one with lifesteal).

Finally, note that every time you summon Eilyn, the Rising Storm you get 2X6 somewhat free damage (summon effect + attack) which can help keep the opponent board in check, gain health (with lifesteal) or just poke him because you can (and because you really dont like face aegis, or aegis in general).

Details

Shiftstone Cost
Does not include campaign cost
44,200

Premium Cost
198,400

Influence Requirements
2 3 2

Power Sources
12 12 12 9

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
18 17 25 4 7

Card Types
27 8 19 0 26

Contains Cards From Campaigns
The Tale of Horus Traver [Set1002]

Archetype
Combo

Updated
February 7, 2019

Added
January 21, 2019

Views
1,104

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

Revisions (Since last major patch) February 7, 2019


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Comments

TopWraith Eternal Version: 1.43
How do you deal with relics like Gavel that lock your void? Its not an instant loss, but breaks the combo completely.

I made the changes of removing Rindra's Choice from the market and added a Banish.

Ive also removed the 3 obelisks for 2 extra Banish, and one more Display.

Banish also is able to remove some early game minions as well so has some extra use there.

What are your opinions on this change?
ImzeBob Edited Eternal Version: 1.43
To deal with Gavel the deck rely on unseal, so it does come to your opponent luck vs yours.
But an interesting deck revision i will be doing right after this writing is and one that i do suggest to you is to cut 1 unseal, 1 dumping ground and the market rindras choice to add said market banish and the 2 extra maindeck banish. I think that the obelisk have their place in this deck, the reason is simple, the deck synergise fairly well with the obelisk. Obelisk enable draw from auric (which id tell you to cut if you removed the obelisk since we cant make them trigger), it also increase the pressure from the colony matron as well as its defensive capabilities and make every dumpping ground trigger better.

On the other hand, the ssecond dumping ground is useless, i just forgot to remove it during the transition from part 2 to 3 (part 2 didnt was FPS and therefor couldnt make use of the excavator, which meant i needed a second one in case the first got destroy, couldnt kill on first try and drawing a 1 of is harder than drawing a 2 piece). cutting the unseal seem fair since they usually sit in hand for quite a long time before being usefull, and the market rindras choice for the same reason.

TopWraith Eternal Version: 1.43
Thanks for the suggestions, I agree with those changes as I've noticed that Colony Matron is great with Obelisks. Appreciate the feedback!
ImzeBob Edited Eternal Version: 1.43
Every time i come on this site its to write a fucking novel
BillCosbatron Eternal Version: 1.42.3
I love combo decks enabled with Mask of Torment, keep it up
BillCosbatron Eternal Version: 1.42.3
Just posted my take on this combo
ImzeBob Eternal Version: 1.42.3
Mask is one of my favorite card for how much potential it has as well as how good of an enabler it can be for some more ''interesting'' brew.