This deck probably isn't competitive (yet), but man I have had some great games.
The idea it simple, play a bunch of units that either automatically play a weapon or have great synergy with weapons being played.
I know this had been explored before, but markets make the deck more consistent when looking for our main combo:
Jekk + Warhelm with a quartermaster on board.
You can't always wait for all the combo pieces to be in play, but it happens often enough; and when it does, your opponent often concedes as you draw 4 or 5 cards.
Guntrigger Outlaw, a new addition, is fun for poke damage, popping aegis, getting rid of 1 health units, or assuring a better trade.
Some cards I've omitted but may be worth looking into are:
Rakano Outlaw
Rakano Sheriff
Hotbarrel Revolver
Again, as it stands, this is not competitive, but it is a bunch of fun. Any suggestions welcome.