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[Masters] Exploiting Even Argenport

Throne Deck By


Cost Curve




I climbed this month with a combination of Hooru Kira, Stonescar Midrange, and this deck. This was what finally helped me finish my climb from D2 to Master. This is essentially an update to my even Argenport deck from a few months ago that featured Dichro's Ruin. In this variation we use Exploit instead to get rid of problematic cards before the opponent can play them.

This deck generally matches well against current meta decks - heavily favored against aggro, good against Kira, good against Elysian, and has tools to deal with reanimator if you can draw into them. Control can be tougher, and often comes down to whether or not you can hit with Silverblade Menace. The sling matchup with this is definitely tougher compared to with Ruin, so if you’re facing lots of those decks add back the Ruins.

Finally, this deck is fantastic in gauntlet.



Shiftstone Cost
Does not include campaign cost

Premium Cost

Influence Requirements
4 2

Power Sources
25 18 18

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
4 24 28 4 13

Card Types
21 2 32 0 25

Contains Cards From Campaigns
Into Shadow [Set1004]
Promises by Firelight [Set1007]
Shadow of the Spire [Set1087]
Bastion Rising [Set1097]
Buried Memories [Set1105]


March 10, 2021


Eternal Version
Buried Memories

BBCode For Comments

Deck URL



breeze Edited Eternal Version: 21.03.10
Also, I have a question regarding matchup against sling. How much does Dichro's Ruin help? Is there anything else I can do. I have attempted to put Dichro's Ruin in the market, but I still struggle quite a bit.
arcade Eternal Version: 21.03.10
With Dichro’s ruin in play, sling’s units die immediately if they trigger the 6 damage on summon. The other way it helps is by taking off face aegis with the pings for extra draws.
Shadowcran Eternal Version: 21.03.10
In your market consider changing something for "Cleansing Rain" as I did. All those Dichro's Ruin decks were getting the best of it until the add. Also, haven't you found Eremot's Designs with nothing to do for the most part? I changed them for "Defile" and have considered Devastating Setback as well.
arcade Eternal Version: 21.03.10
Thanks for the feedback.

My concern with cleansing rain is the anti-synergy with vara. Has that been an issue for you?

Eremot’s designs is very much a meta call. If you’re facing lots of aggro, designs is great. If you’re up against more midrange, defile is for sure better.
Shadowcran Edited Eternal Version: 21.03.23
It hasn't been much of an issue with Vara, same with Svetya-Vara. Also, putting it into the market limits it to "there when you need it". The best I ever did with it was wiping 7 curses out in one far.

As to meta, yeah, I don't know what happened but it's rare to see nowadays.
breeze Eternal Version: 21.03.10
Well, there are times where I make that silly mistake of going "Why didn't my spell work? Oh oops, Vara is in play." But in specific scenarios like this, it all depends on how well you plan the game and execute it, plus most of the times, the opponent being blind to the finer details of your deck often rushes to kill Vara.

Eremot's design, that is a good point, arcade. One month ago, everyone played aggro; control had been nonexistent; midr was also few. Now, I don't even see anyone playing yeti. I keep forgetting the meta changes.
breeze Eternal Version: 21.03.10
Solid point on Cleansing Rain. I did that swap myself a couple hours ago. (Plus, i think it should help with silverblade menace? i havent been able to draw it before i die though)
Shadowcran Eternal Version: 21.03.10
btw, very good deck.
Collector80 Eternal Version: 21.03.10
Any replacement suggestions for Svetya? I only own one copy
arcade Eternal Version: 21.03.10
I would not recommend this deck without svetya, but if you can’t run 4 copies, I think alternatives worth trying are:
1. Svetya in market, deathstrike or backbreaker main
2. Use other 6 cost bombs you do have in main deck, svetya replaces deathstrike in market
ArrowofKira22 Eternal Version: 21.03.10
Argenport 'll never die! btw how are all the 2 drop 3-offs treating you? Is it the mix of all of those together that works for you or your personal preferance to run it like this?
arcade Eternal Version: 21.03.10
There are enough ways to dig into the deck that we can still fairly consistently find the answer we need even though many are 3x.
Shadowcran Eternal Version: 21.03.10
It's only recent I've been noticing this...the Power of Threes work better than multiple 4 ofs. Maybe one of our developers is Wiccan,IDK.
Velsevul Eternal Version: 21.03.10
Great positioning in meta as always! And 0 nerfed cards :-)