--- added some ice bolts, took the champion of fury's out in favor of valk enforcer, took Yushkov out (as much as he can be VERY useful) as too often don't have 3F influence on curve ---
Feel the heat!
So this is a deck I've been working on which is super fun and decent win rate.
It is a *work in progress* and as such has many 2/3 ofs as I widdle things down to optimum. Am TOTALLY OPEN TO SUGGESTIONS, and would love to have community help perfecting this deck.
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Ideally you start with a warhelm in hand and a sharpshooter (Hojan almost as good) so you can start off with the pressure!
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Getting a sharpshooter's skills (especially from display!) onto Vargo is devastating, yes he can be stunned or silenced but against many decks when he has high HP he's really tough to fight against.
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Aniyah can help close out games very well with the stun, and we have plenty of ways to trigger her aegis and 2/2 boost - ideally IMHO mirror image so you get another stun, the boost, and the copy starts boosted!
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While the whole deck is open to improvement there are some cards in particular which I'm not 100% on
1) yushkov. When you play him he's super helpful for this deck. Exhausting and aegis popping like mad while you go for the kill. Sadly, it's not rare to fail to have 3 fire influence on curve so he might have to go.
2) champion of fury. Really torn whether to lose the last 2 or go back to 4! Compared to Hojan or sharpshooter stock he's meh, but if you can get him buffed by sharpshooter the overwhelm really helps close things out.
3) mirror image. Wow does this one rock when you have a 12/11 (or twice that!) life steal flying charge Vargo! Yet our deck falls apart without enough units and if we (GULP) get harsh rules or hailstormsd mirror image is not welcome.
4) display also unsure more or fewer. The flex of transforming something into a goat OR 4/4 lifesteal can be incredibly useful, especially since we don't run much removal, but we have so many combat tricks already. I think I'll always run at least 2 but u guys can experiment.
Lastly, I've been thinking do we need vanquish or something, or so we focus on high pressure?
!!! hopefully everyone has fun who tries it out at least, and maybe give a comment on your best changes. !!!
The bio nut
Inspired by an Ixtun Aggro deck by Camat0!
I'm no aggro player, but I have some observations that are more general:
1) You have a lot of depleted power. Do you ever get problems dropping what you need on T2 or T3? I probably want more sigils and replace banners with seats, then add some power fixing (Cargo or Seek?)
2) Display here is like a bad Finest Hour, and bad removal at 1-2 times the cost. I guess 2-cost removals are better so I'd take 4x Vanquish since it takes care of early roadblocks like Sandstorm Titan or even Tavrod which could be really bad for you. I'd probably market Display as an emergency buff OR removal.
3) You also have 12 1-cost cards that does nothing without units, and also does nothing against the enemy board. Don't you get a lot of them in your hand?
4) I'd focus on a faction (or 2, influence-wise). For me, it's Justice (and maybe Primal), splashed with Fire so if I were to build this, I'd let go of Vadius and add more Valkyrie Enforcers and more 3 drops to help with influence.
I don't usually play ladder so I'm not able to test my observations for you, but I'd be interested to hear how this one goes.
EDIT: Added spaces since it's hard to read LOL
1) Well this deck is (loosely) based on an Ixtun aggro deck by the great Camat0, and I havent dicked with his powerbase really. Now you mention it I might experiment with fewer Crests, especially since a lot of our cards being low cost, its not TOO important that we not pick a dead card like if we had some 7 or 8 power cards.
2) As far as Display, I include it for the flexibility. Sure it can be replaced by a finest hour AND a vanquish, but not by one or the other. Having 2 in there is working Okay, but I see your point.
3) You hit on a point ive very much been chewing on. These cards are great when they work, but if our unit(s) get wiped they are dead cards. It's just hard to choose which to remove! The good news is that they offer serious bonus to hojan/sharpshooter, and adequate use to others.
4) I agree. I added Vadius because I finally opened-and-crafted some of them. He's really not been amazing tho so he might have to go.
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Thanks for the advice, ill experiment a bit and see what I can do.
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Sometimes good to have someone else look at something / anything you make for a more objective perspective.