My variant of Stonescar Gunslingers, tailored more towards a midrange strategy. Played this to masters in various incarnations. Feel free to tell me the deck is bad (just make it sound nice, alright?)
Some considerations (that I need to test):
-1 Hot Barrel (Switch with bore in market), +1 Theif's Pick
(I guess that's only 1 consideration. Oh well)
*Went 15-5 from Diamond II to Masters. It's only partially clickbait.
What stands out to me other than missing outlaw and ronin is you don't run quarry which could hint to someone that your list is a bit slower which I like. Also no copies of Annihilate or ICB.
Don't have the stones to make Jekk, Hotbarrel or Callous. I've seen Jekk do a lot of work in Stonescar Grenadins. How reliable is his tribute here? And do those other 2 cards work out OK? Without playing they don't quite look constructed viable.
Hot barrel has been really good, though going down to 3 may be the right call. It is slow, but with Jekk and Cha Cha having deadly and Milos with Double Damage can kill most units.
I have been especially surprised just how scared people are of Wyatt. I think he eats more torches that anything else. Tribute isn't the easiest to tribute, but quite often the opponents life total is low when I want to be playing Jekk, so you can often get trades then.
If you wanted to make the deck slightly more budget, I would recommend
-3 Callous
-1 Hot Barrel (switch with bore in the market)
+4 Sabotage
You could also try switch 1 Hot Barrel for 1 Theif's pick
Still don't have the stones to make even one copy of Jekk, Lone Gun. Spent them all on Swords of Unity. Will check back when I do. And, thanks.