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Stone Slingers (75% winrate to masters)*

Throne Deck By
Creeperwarfare

+4

Cost Curve

Type

Faction

Information

My variant of Stonescar Gunslingers, tailored more towards a midrange strategy. Played this to masters in various incarnations. Feel free to tell me the deck is bad (just make it sound nice, alright?)

Some considerations (that I need to test):
-1 Hot Barrel (Switch with bore in market), +1 Theif's Pick
(I guess that's only 1 consideration. Oh well)



*Went 15-5 from Diamond II to Masters. It's only partially clickbait.

Details

Shiftstone Cost
Does not include campaign cost
73,000

Premium Cost
268,800

Influence Requirements
2 2

Power Sources
16 15 9 4

Power Calculator
Shiftstoned Icon View Deck on Shiftstoned

Deck Rarities
12 13 30 4 14

Card Types
31 13 10 0 26

Contains Cards From Campaigns
Dead Reckoning [Set1003]

Archetype
Aggro Midrange

Updated
August 15, 2018

Added
August 14, 2018

Views
1,618

Eternal Version
Balance Changes

BBCode For Comments

Deck URL

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Comments

Squeegoblin Eternal Version: 1.37
This deck rocks. I lost a bunch in a row with Skycrag and dropped down to Diamond 2. I tried out this brew and went from Diamond 2 to Masters undefeated. MVP was Thief's Pick card won me game after game.
Creeperwarfare Eternal Version: 1.37
That sweet! Theif's pick is really great. I would recommend trying more (I plan to eventually).
svrQQ Eternal Version: 1.37
Looks interesting. Were a lot of your wins from people playing much too aggressively with removal and assuming you topped out at like, Champion of Chaos and just didn't happen to draw your Oni Ronins and Rakano Outlaws?

What stands out to me other than missing outlaw and ronin is you don't run quarry which could hint to someone that your list is a bit slower which I like. Also no copies of Annihilate or ICB.

Don't have the stones to make Jekk, Hotbarrel or Callous. I've seen Jekk do a lot of work in Stonescar Grenadins. How reliable is his tribute here? And do those other 2 cards work out OK? Without playing they don't quite look constructed viable.
Creeperwarfare Edited Eternal Version: 1.37
I tried Outlaw, but I just didn't end up liking it that much. I also wanted to try a slightly higher curve deck. Callous has been fine. You could probably replace him with sabotage/setback and be fine. The main goal is to remove harsh rule, and (while hitting two cards is nice) you do have to skip attacking to play Callous.

Hot barrel has been really good, though going down to 3 may be the right call. It is slow, but with Jekk and Cha Cha having deadly and Milos with Double Damage can kill most units.

I have been especially surprised just how scared people are of Wyatt. I think he eats more torches that anything else. Tribute isn't the easiest to tribute, but quite often the opponents life total is low when I want to be playing Jekk, so you can often get trades then.


If you wanted to make the deck slightly more budget, I would recommend
-3 Callous
-1 Hot Barrel (switch with bore in the market)
+4 Sabotage
You could also try switch 1 Hot Barrel for 1 Theif's pick
svrQQ Eternal Version: 1.37
Ok yeah that makes sense that people are way more scared of Wyatt than Outlaw and you wanted a higher curve so we're running vara's favors here and not 12 2 drops. How often does Champion get activated by T4 when she's swinging in? This deck only runs Torch for T1, would you consider running some seek powers as well?

Still don't have the stones to make even one copy of Jekk, Lone Gun. Spent them all on Swords of Unity. Will check back when I do. And, thanks.
Creeperwarfare Eternal Version: 1.37
I was running seek for a while, but I found that I wanted the ping from Favor more. Having few t1 plays means that I can get away with a greedier power base. Often the first power is depleted (crests, banner, standard), so you are still "Using your power."