Alright, I LOVE PLAYING AGAINST HUNT DECKS. That is all.
Oh yeah, I found a new card for the list! Druid of the Sand! Hear me out. 4 Power to potentially get a Shoaldredger??? Valles Rex? Any unit except Clocktower??? Sign me up!! It is much safer than Dread since you can't respond to the Recruit. Needs more testing, but I played it on turn 4, chose Shoaldredger (which was 4 at the moment) draw Shoaldredger, he puts a unit into the void, reducing his cost to 3, COMING INTO THE BATTLEFIELD, BRINGING A DAWNWALKER WITH HIM!!! so strong, so much potential!! Druid is also easier on the influence requirements.
Bonus note: The life steal from Dread isn't that important, if the game goes past turn 6, we have probably already lost.
It's been a while since I've worked on a deck, and since Xenan Dredge was never that strong, I ended up moving away from it.
This deck started with the release of Injustice, and my first thought was to come back to Dredge, even though it took a while. I saw a list using Injustice to contribute to a West Wind Herald Combo, and I tried it in my Grixis List, but after dozens of games, I never saw the full combo DESPITE EASILY MILLING MYSELF 30 CARDS BY TURN 4. But I digress... Seeing how I was able to reliably mill myself for 20 or so cards, I was even more excited to come back to Xenan Dredge, and I have been tinkering and tinkering, and finally... I have a consistent list to present.
Some of the choices I've made in regards to older lists:
Fear: too slow, IMO, we have a power that mills us already, and without Katra, we don't really need to skew the power base...I know it fuels Valles, but with the sheer amount of cards this can dump, I have decided it's unnecessary.
Market: I have been playing with Condemn for a long time, and in slower lists, it can be helpful, but this list, IS NOT SLOW. I also have not run into any Gavels, but I would just count that as a loss, unless they are everywhere.
Sunset Priest: This is kind of here in place of Fear, but is a playable unit, and mills one extra. Also ticks Valles down with one turn of Clocktower.
Gravitur: I have always included this to pitch Clocktower primarily, and 2 is a good number.
Malaise: we are here to dump cards, and that is all. Malaise dumps cards, so it's here.
Dread: A card here for testing, the idea is that it can get back Shoaldredgers or Valles that have been dumped already, lifesteal, and counts towards Valles.
I am not entirely sold on Darkwater anymore through the dozens of games I have run, but the Regen can really save your life against Overwhelm.
Deck plays like the old lists, just throw everything into the void, there aren't too many decisions to make. Injustice OP. Enjoy!
Update: Just beat gavel by overwhelming units. Board wipes + Gavel will be a problem, but I haven't run into that yet.
Except I played a topdecked Bone Music, blocking one of the golems and eating 20 damage, before swinging back against their defenseless board for 18, winning the game. Absolutely stole that victory out from under them.
I just had a game where I managed to play a Shoaldredger on my turn 3, a Valles Rex at the end of their turn 3, and then a Bone Music at the end of their turn 4. On my turn 5, I swung in with a 2/1 Vines, 8/8 Rex and two 15/2 maggots. Gotta give that one a "not bad".