It's time to come home (to Master's ranks).
[Update as of 9-4-2019]
Xo has been pushed up to 8 and FFFF now. Understandably. And the metagame is starting to adjust to this particular iteration of Ixtun Palace as well. So I came back to this list and made a few changes, firstly, I redid the market and put 1 Xo in there for continued market cheatyface plays with merchants. Often you want to generate your value by swapping Hurlers out so perhaps the count there goes up to 3 again, I haven't decided. I have added 3 Hammer and 3 Display now maindeck. Display of Honour is surprisingly good even in a deck unlikely to bring two weapons back to use once again, here it also serves as a nasty trick on Vargo to establish board position when your opponents really don't expect a control deck to be running a pump suite. It also grabs
Deepforged Plate back if you get blown out, plus bonus goat content. This list is still very much in a great position. The Xo nerf actually kind of helps us, to make some decisions about the maindeck if nothing else!
Original Intro:
I got very tired of playing against FJS so when I saw Vargo Redclaw spoiled I absolutely knew I had to build around him, he gives that deck so many headaches!
So, little did I know that Direwolf would
also release an absolutely savage midgame site as well, one that fits perfectly into our strategy:
Korovyat Palace. We are going to be seeing that card everywhere, I promise you.
This deck is about pure value generation. We use the tried and tested 8 merchant package together with 1 market
Xo of the Endless Hoard and 2
Jotun Hurler, alongside a range of other cards you can ship to the market if they do not fit your board position. We have numerous little two-card soft combos, the most obviously juicy is to make your opponent over-extend with a Vargo out, and then
Harsh Rule them. That's often a game ending play, on curve.
People will note there are 4
Torch cards in this list, 4
Defiance, and 2
Vanquish. You can change the removal package to suit your style and your ladder meta. I find Defiance a good draw as the game goes on, and this deck really benefits from a clutch swing play by stunning a beefy dude on the block. I like Vanquishes for easily getting rid of Varas and establishing an uncontested Vargo early on. The market is pretty standard, note that you will quite often be going to get Rizahn because he is
degenerate with aegis and endurance from our Site, but pressure plays with our
Red Canyon Smuggler are also pretty common. You will be grabbing Xo back a lot too.
Match-ups: So far it wrecks FJS, which is the point. You need to play carefully against Reanimator, you only have one out against them unless you have a mitt full of Harsh Rules. Agro is pretty decent, they will have to spend a lot of resources getting rid of Vargo. The deck plays very similar to Jennev midrange anyways, and has a close match-up against it. The fight here is one for Board control, so getting a palace down with a unit out to absorb that +4/+4 and aegis is clutch.
Happy homecoming!
Also: do you find the end of the story useful as well?
But 3 Torch cannot be correct, it's a 4-of if you are in Fire.
Torch is my favorite card but Defiance overprforms here. It kills pumped Rakano units and stalls the opponent and encourages playing into sweepers.
Gavel basically beats FJS in my experience. They need to display their creatures to have any chance. It also beats reanimator.
Losing Lingering Influence seems okay for Torch. I use the scout to find what I need regularly.
Thanks for the list. I plan on playing it some more and doing some tuning.
1. If you fire you play 4 Torches. Ask any Magic player if they would cut Bolt in a Deck that runs Fire, they will laught at you, same goes for Torch in Eternal.
2. While Honor of Claws is a new card and its fun to try it its nothing more then a gimmick , that takes up spots in the deck and the curve. You have 4 Strat. and 4 Wisdom from the Sites, so the Deck has enough draw as is. Also if you want to run extra draw: In a Midrange control Deck Wisdom is always better then Honor. Drawing 2 for 3 is almost always better. Honor is better in Combo Decks, because in a Combo Deck you want to see more cards to get your combo and you dont mind paying 1 more for that.
3. Also as i mentioned in another psot already i really cant stress enough how good Hammer is in this format and skipping on it feels just wrong to me.
The issue i found from here is that you need to really heavily tweak the power base and put in a hell of a lot more J sigils, which means you lose a lot of your 2 color power and i found myself getting influence screwed and only finding green power. Sure it worked sometimes but i didnt feel like it justified the changes, especially because we dont have THAT many things to ramp into, unlike the FJS bulletshaper lists that ran multiple Rhizan's and stuff.
Not saying its wrong, just didnt seem worth cutting the merchant package, and i dont really know what else you could trim to free up 10 slots.
Sidenote: i have never pulled banner from the market because this already has so much fixing with seek/cargo. In fact, i flood way more often than I screw. I feel like you could either replace that banner or cut some cargos/seeks.
Also i change Honor of Claws for the most classical and most cheaper Wisdom of the Elders
Edit: https://eternalwarcry.com/decks/details/Svf6eGx66rc/ixtun-good-stuff
Now, I'm not very good at knowing the weapons but wouldn't a Regent's Blade on Vargo make him immune to most, if not all, removal, can't be damaged by blocks or defending or even take stat damage?
the deck has so much card advantage with both merchants being red, I find myself just swapping Xo back and forth every game, not to mention the new site has wisdom stapled on. I kinda feel like the market needs a power though. probably cut gavel since we're a harsh rule deck, idk. I love the plate because of Vargo, but it might be unnecessary. also maybe kaleb's choice over bore, more flexible, can stop a grasp. just some thoughts
thanks for the list :)
There's plenty to play with in this shell for sure, and I reckon someone much better than me at deck design will end up creating a more definitive version. I have tons of Vanquish in at the moment mainly to handle baby Vara and Heart of the Vaults, but they can certainly come down in favour of maindeck blades. The draw go playstyle changes a bit in that case, and you commit to the board a bit harder, but on a Vargo that is pretty damn safe all things considered.
I tried your suggestion of dropping Torch for a full 4x Defiance, and it’s been an improvement, most of the time. I do occasionally miss Torch’s ability to pop aegis eot before Harsh Rule, without having to wait for an attack. Also weakens Howling Peak Smuggler’s board presence. Going to try some combination of 3/1, 4/1, or 3/2. One of those seems more right to me.
I’ve never liked Vanquish in the maindeck. I dunno. They always seem to appear when it’s inconvenient, and I tend to just sit on them to feed Strategize or a merchant. I’ve moved one to the market, and have been trying out some combination of Linebreaker’s Shield and Vanquisher’s Blade. Worse removal, but I seem to cast either far more often than vanilla Vanquish. Linebreakers curves really nicely with Vargo, and helps out in a lot of situations where I wish I had a board wipe in hand. Often get to land a 3-for-1, force a better trade, or get through for 7. Also competently fits on a Smuggler or Jotun Hurler if you’ve got nothing better to do.
I’m currently missing Deepforge Plate and Howling Peak, but I’ve been temporarily running Nostrix, Lord of Vision in the side. There’s definitely better options, and I’ll probably switch back to something else in the side, but Nostrix has been fun with the Ixtun Smuggler package.
Other thing I wanted to try is Wanted Poster with the 5th wipe in the side. Seems good here, heavily favoring Vargo in trades. Anywho, cheers! Super excited for Ixtun now ^-^